115cf18bed
Also added a fix for PyMarshal_WriteObjectToString Now I just need to figure out linking of the gameengine on my imac. Kent
179 lines
3.8 KiB
C++
179 lines
3.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include "PyObjectPlus.h"
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#include "KX_PhysicsObjectWrapper.h"
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#include "PHY_IPhysicsEnvironment.h"
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#include "PHY_IPhysicsController.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
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PHY_IPhysicsController* ctrl,
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PHY_IPhysicsEnvironment* physenv,PyTypeObject *T) :
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PyObjectPlus(T),
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m_ctrl(ctrl),
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m_physenv(physenv)
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{
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}
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KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
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{
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}
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PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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float x,y,z;
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if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
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{
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m_ctrl->setPosition(x,y,z);
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}
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else {
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return NULL;
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}
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Py_RETURN_NONE;
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}
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PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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float x,y,z;
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int local;
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if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
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{
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m_ctrl->SetLinearVelocity(x,y,z,local != 0);
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}
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else {
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return NULL;
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}
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Py_RETURN_NONE;
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}
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PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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float x,y,z;
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int local;
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if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
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{
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m_ctrl->SetAngularVelocity(x,y,z,local != 0);
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}
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else {
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return NULL;
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}
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Py_RETURN_NONE;
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}
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PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int active;
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if (PyArg_ParseTuple(args,"i",&active))
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{
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m_ctrl->SetActive(active!=0);
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}
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else {
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return NULL;
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}
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Py_RETURN_NONE;
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}
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//python specific stuff
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PyTypeObject KX_PhysicsObjectWrapper::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_PhysicsObjectWrapper",
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sizeof(KX_PhysicsObjectWrapper),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_PhysicsObjectWrapper::Parents[] = {
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&KX_PhysicsObjectWrapper::Type,
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NULL
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};
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PyObject* KX_PhysicsObjectWrapper::_getattr(const STR_String& attr)
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{
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_getattr_up(PyObjectPlus);
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}
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int KX_PhysicsObjectWrapper::_setattr(const STR_String& attr,PyObject* pyobj)
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{
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PyTypeObject* type = pyobj->ob_type;
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int result = 1;
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if (type == &PyInt_Type)
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{
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result = 0;
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}
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if (type == &PyString_Type)
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{
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result = 0;
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}
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if (result)
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result = PyObjectPlus::_setattr(attr,pyobj);
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return result;
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};
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PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
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{"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS},
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{"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS},
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{"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS},
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{"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
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{NULL,NULL} //Sentinel
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};
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