..
BL_ActionActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
BL_ActionActuator.h
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
2008-07-10 14:23:19 +00:00
BL_ArmatureObject.cpp
BGE bug #17459 fixed: action actuators depending on their order in the actuator list.
2008-08-31 21:53:39 +00:00
BL_ArmatureObject.h
BGE bug #17459 fixed: action actuators depending on their order in the actuator list.
2008-08-31 21:53:39 +00:00
BL_BlenderDataConversion.cpp
BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used to extract scaling and rotation was giving incorrect results for some type of rotation, leading to wrong position and orientation for parented objects with no scale applied. The new formula follows Blender's internal math.
2008-08-15 22:17:50 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
2008-06-18 06:46:49 +00:00
BL_DeformableGameObject.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
BL_MeshDeformer.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_MeshDeformer.h
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_ShapeActionActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
BL_ShapeActionActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
BL_ShapeDeformer.cpp
BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
2008-07-16 21:24:54 +00:00
BL_ShapeDeformer.h
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_SkinDeformer.cpp
BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
2008-07-16 21:24:54 +00:00
BL_SkinDeformer.h
BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
2008-07-16 21:24:54 +00:00
BL_SkinMeshObject.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_SkinMeshObject.h
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
2008-09-03 02:27:16 +00:00
KX_BlenderSceneConverter.h
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
KX_ConvertActuators.cpp
BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
2008-08-28 08:13:58 +00:00
KX_ConvertActuators.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
BGE patch approved: BGE Multiple Joysticks
2008-08-31 18:42:58 +00:00
KX_ConvertSensors.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IpoConvert.cpp
BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.
2008-08-06 10:23:47 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00