ac7aefd7c2
This panel is only visible when debug_value is set to 256 and has no affect in other cases. However, if debug value is not set to this value, environment variables will be used to control which features are enabled, so there's no visible changes to anyone in fact. There are some changes needed to prevent devices re-enumeration on every Cycles session create. Reviewers: juicyfruit, lukasstockner97, dingto, brecht Reviewed By: lukasstockner97, dingto Differential Revision: https://developer.blender.org/D1720
372 lines
8.5 KiB
C++
372 lines
8.5 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "device.h"
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#include "device_intern.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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#include "util_half.h"
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#include "util_math.h"
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#include "util_opengl.h"
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#include "util_time.h"
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#include "util_types.h"
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#include "util_vector.h"
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#include "util_string.h"
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CCL_NAMESPACE_BEGIN
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bool Device::need_types_update = true;
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bool Device::need_devices_update = true;
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/* Device Requested Features */
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std::ostream& operator <<(std::ostream &os,
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const DeviceRequestedFeatures& requested_features)
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{
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os << "Experimental features: "
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<< (requested_features.experimental ? "On" : "Off") << std::endl;
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os << "Max closure count: " << requested_features.max_closure << std::endl;
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os << "Max nodes group: " << requested_features.max_nodes_group << std::endl;
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/* TODO(sergey): Decode bitflag into list of names. */
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os << "Nodes features: " << requested_features.nodes_features << std::endl;
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os << "Use hair: "
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<< string_from_bool(requested_features.use_hair) << std::endl;
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os << "Use object motion: "
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<< string_from_bool(requested_features.use_object_motion) << std::endl;
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os << "Use camera motion: "
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<< string_from_bool(requested_features.use_camera_motion) << std::endl;
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os << "Use Baking: "
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<< string_from_bool(requested_features.use_baking) << std::endl;
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return os;
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}
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/* Device */
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Device::~Device()
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{
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if(!background && vertex_buffer != 0) {
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glDeleteBuffers(1, &vertex_buffer);
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}
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}
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void Device::pixels_alloc(device_memory& mem)
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{
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mem_alloc(mem, MEM_READ_WRITE);
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}
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void Device::pixels_copy_from(device_memory& mem, int y, int w, int h)
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{
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if(mem.data_type == TYPE_HALF)
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mem_copy_from(mem, y, w, h, sizeof(half4));
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else
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mem_copy_from(mem, y, w, h, sizeof(uchar4));
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}
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void Device::pixels_free(device_memory& mem)
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{
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mem_free(mem);
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}
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void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent,
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const DeviceDrawParams &draw_params)
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{
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pixels_copy_from(rgba, y, w, h);
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if(transparent) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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glColor3f(1.0f, 1.0f, 1.0f);
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if(rgba.data_type == TYPE_HALF) {
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/* for multi devices, this assumes the inefficient method that we allocate
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* all pixels on the device even though we only render to a subset */
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GLhalf *data_pointer = (GLhalf*)rgba.data_pointer;
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float vbuffer[16], *basep;
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float *vp = NULL;
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data_pointer += 4*y*w;
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/* draw half float texture, GLSL shader for display transform assumed to be bound */
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GLuint texid;
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glGenTextures(1, &texid);
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glBindTexture(GL_TEXTURE_2D, texid);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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if(draw_params.bind_display_space_shader_cb) {
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draw_params.bind_display_space_shader_cb();
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}
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if(GLEW_VERSION_1_5) {
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if(!vertex_buffer)
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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/* invalidate old contents - avoids stalling if buffer is still waiting in queue to be rendered */
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glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
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vp = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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basep = NULL;
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}
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else {
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basep = vbuffer;
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vp = vbuffer;
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}
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if(vp) {
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/* texture coordinate - vertex pair */
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vp[0] = 0.0f;
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vp[1] = 0.0f;
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vp[2] = dx;
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vp[3] = dy;
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vp[4] = 1.0f;
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vp[5] = 0.0f;
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vp[6] = (float)width + dx;
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vp[7] = dy;
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vp[8] = 1.0f;
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vp[9] = 1.0f;
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vp[10] = (float)width + dx;
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vp[11] = (float)height + dy;
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vp[12] = 0.0f;
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vp[13] = 1.0f;
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vp[14] = dx;
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vp[15] = (float)height + dy;
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if(vertex_buffer)
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glUnmapBuffer(GL_ARRAY_BUFFER);
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}
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glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), basep);
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glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), ((char *)basep) + 2 * sizeof(float));
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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if(vertex_buffer) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if(draw_params.unbind_display_space_shader_cb) {
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draw_params.unbind_display_space_shader_cb();
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glDeleteTextures(1, &texid);
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}
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else {
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/* fallback for old graphics cards that don't support GLSL, half float,
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* and non-power-of-two textures */
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glPixelZoom((float)width/(float)w, (float)height/(float)h);
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glRasterPos2f(dx, dy);
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uint8_t *pixels = (uint8_t*)rgba.data_pointer;
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pixels += 4*y*w;
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glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glRasterPos2f(0.0f, 0.0f);
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glPixelZoom(1.0f, 1.0f);
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}
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if(transparent)
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glDisable(GL_BLEND);
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}
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Device *Device::create(DeviceInfo& info, Stats &stats, bool background)
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{
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Device *device;
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switch(info.type) {
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case DEVICE_CPU:
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device = device_cpu_create(info, stats, background);
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break;
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#ifdef WITH_CUDA
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case DEVICE_CUDA:
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if(device_cuda_init())
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device = device_cuda_create(info, stats, background);
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else
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device = NULL;
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break;
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#endif
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#ifdef WITH_MULTI
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case DEVICE_MULTI:
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device = device_multi_create(info, stats, background);
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break;
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#endif
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#ifdef WITH_NETWORK
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case DEVICE_NETWORK:
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device = device_network_create(info, stats, "127.0.0.1");
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break;
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#endif
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#ifdef WITH_OPENCL
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case DEVICE_OPENCL:
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if(device_opencl_init())
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device = device_opencl_create(info, stats, background);
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else
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device = NULL;
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break;
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#endif
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default:
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return NULL;
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}
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return device;
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}
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DeviceType Device::type_from_string(const char *name)
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{
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if(strcmp(name, "cpu") == 0)
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return DEVICE_CPU;
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else if(strcmp(name, "cuda") == 0)
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return DEVICE_CUDA;
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else if(strcmp(name, "opencl") == 0)
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return DEVICE_OPENCL;
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else if(strcmp(name, "network") == 0)
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return DEVICE_NETWORK;
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else if(strcmp(name, "multi") == 0)
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return DEVICE_MULTI;
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return DEVICE_NONE;
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}
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string Device::string_from_type(DeviceType type)
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{
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if(type == DEVICE_CPU)
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return "cpu";
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else if(type == DEVICE_CUDA)
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return "cuda";
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else if(type == DEVICE_OPENCL)
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return "opencl";
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else if(type == DEVICE_NETWORK)
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return "network";
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else if(type == DEVICE_MULTI)
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return "multi";
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return "";
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}
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vector<DeviceType>& Device::available_types()
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{
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static vector<DeviceType> types;
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if(need_types_update) {
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types.clear();
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types.push_back(DEVICE_CPU);
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#ifdef WITH_CUDA
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if(device_cuda_init())
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types.push_back(DEVICE_CUDA);
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#endif
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#ifdef WITH_OPENCL
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if(device_opencl_init())
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types.push_back(DEVICE_OPENCL);
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#endif
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#ifdef WITH_NETWORK
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types.push_back(DEVICE_NETWORK);
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#endif
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#ifdef WITH_MULTI
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types.push_back(DEVICE_MULTI);
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#endif
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need_types_update = false;
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}
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return types;
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}
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vector<DeviceInfo>& Device::available_devices()
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{
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static vector<DeviceInfo> devices;
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if(need_types_update) {
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devices.clear();
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#ifdef WITH_CUDA
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if(device_cuda_init())
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device_cuda_info(devices);
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#endif
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#ifdef WITH_OPENCL
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if(device_opencl_init())
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device_opencl_info(devices);
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#endif
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#ifdef WITH_MULTI
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device_multi_info(devices);
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#endif
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device_cpu_info(devices);
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#ifdef WITH_NETWORK
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device_network_info(devices);
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#endif
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need_types_update = false;
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}
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return devices;
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}
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string Device::device_capabilities()
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{
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string capabilities = "CPU device capabilities: ";
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capabilities += device_cpu_capabilities() + "\n";
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#ifdef WITH_CUDA
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if(device_cuda_init()) {
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capabilities += "\nCUDA device capabilities:\n";
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capabilities += device_cuda_capabilities();
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}
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#endif
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#ifdef WITH_OPENCL
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if(device_opencl_init()) {
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capabilities += "\nOpenCL device capabilities:\n";
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capabilities += device_opencl_capabilities();
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}
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#endif
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return capabilities;
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}
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void Device::tag_update()
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{
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need_types_update = true;
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need_devices_update = true;
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}
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CCL_NAMESPACE_END
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