blender/release
Scurest 1a4e7b16b2 Collada import: respect zero-specularity
Collada shaders with black <specular> should import with Specular=0.
(A missing <specular> is the same as black.)

The general specular conversion is hard, but this case is common and easy.
Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong>
shaders with black/omitted <specular>. Before this they all looked too "shiny".

Reviewed By: gaiaclary

Differential Revision: https://developer.blender.org/D10939
2021-05-17 19:56:01 +02:00
..
bin
darwin Fix missing document icons on macOS 10.4 and earlier 2021-03-22 16:05:10 +01:00
datafiles Collada import: connect Emission texture to Emission socket 2021-05-13 23:43:37 +02:00
freedesktop Docs: 2.92 release description for Linux appdata 2021-02-24 17:24:11 +01:00
license Licenses: Attribution document 2020-12-11 18:44:11 +01:00
lts Builder: updated download urls with upcoming naming scheme. 2021-05-12 13:17:06 +02:00
scripts Collada import: respect zero-specularity 2021-05-17 19:56:01 +02:00
steam Steam Release: Script creation of Steam build files 2020-12-16 11:15:18 +01:00
text Move license files to license subfolder 2020-09-24 12:49:36 +02:00
windows Windows: Add "--debug-cycles" argument to "blender_debug_gpu.bat" batch file 2021-01-21 16:47:16 +01:00