blender/source/gameengine/GameLogic/SCA_IInputDevice.h
2002-10-12 11:37:38 +00:00

308 lines
5.8 KiB
C++

/**
* Interface for input devices. The defines for keyboard/system/mouse events
* here are for internal use in the KX module.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef KX_INPUTDEVICE_H
#define KX_INPUTDEVICE_H
class SCA_InputEvent
{
public:
enum SCA_EnumInputs {
KX_NO_INPUTSTATUS = 0,
KX_JUSTACTIVATED,
KX_ACTIVE,
KX_JUSTRELEASED,
KX_MAX_INPUTSTATUS
};
SCA_InputEvent(SCA_EnumInputs status=KX_NO_INPUTSTATUS,int eventval=0)
: m_status(status),
m_eventval(eventval)
{
}
SCA_EnumInputs m_status;
int m_eventval;
};
class SCA_IInputDevice
{
public:
SCA_IInputDevice();
virtual ~SCA_IInputDevice();
enum KX_EnumInputs {
KX_NOKEY = 0,
// TIMERS
KX_TIMER0,
KX_TIMER1,
KX_TIMER2,
KX_TIMER3,
// SYSTEM
/* Moved to avoid clashes with KX_RETKEY */
KX_KEYBD,
KX_RAWKEYBD,
KX_REDRAW,
KX_INPUTCHANGE,
KX_QFULL,
KX_WINFREEZE,
KX_WINTHAW,
/* thaw is 11 */
/* move past retkey*/
KX_WINCLOSE = 14,
KX_WINQUIT,
KX_Q_FIRSTTIME,
/* sequence ends on 16 */
// standard keyboard
/* Because of the above preamble, KX_BEGINKEY is 15 ! This
* means that KX_RETKEY on 13d (0Dh)) will double up with
* KX_WINQUIT! Why is it 13? Because ascii 13d is Ctrl-M aka
* CR! Its little brother, LF has 10d (0Ah). This is
* dangerous, since the keyboards start scanning at
* KX_BEGINKEY. I think the keyboard system should push its
* key events instead of demanding the user to poll the
* table... But that's for another time... The fix for now is
* to move the above system events into a 'safe' (ie. unused)
* range. I am loathe to move it away from this 'magical'
* coincidence.. it's probably exploited somewhere. I hope the
* close and quit events don't mess up 'normal' kb code
* scanning.
* */
KX_BEGINKEY = 12,
KX_RETKEY = 13,
KX_SPACEKEY = 32,
KX_PADASTERKEY = 42,
KX_COMMAKEY = 44,
KX_MINUSKEY = 45,
KX_PERIODKEY = 46,
KX_ZEROKEY = 48,
KX_ONEKEY, // =49
KX_TWOKEY,
KX_THREEKEY,
KX_FOURKEY,
KX_FIVEKEY,
KX_SIXKEY,
KX_SEVENKEY,
KX_EIGHTKEY,
KX_NINEKEY, // = 57
KX_AKEY = 97,
KX_BKEY,
KX_CKEY,
KX_DKEY,
KX_EKEY,
KX_FKEY,
KX_GKEY,
KX_HKEY,
KX_IKEY,
KX_JKEY,
KX_KKEY,
KX_LKEY,
KX_MKEY,
KX_NKEY, // =110
KX_OKEY,
KX_PKEY,
KX_QKEY,
KX_RKEY,
KX_SKEY,
KX_TKEY,
KX_UKEY,
KX_VKEY,
KX_WKEY,
KX_XKEY, // =120
KX_YKEY,
KX_ZKEY, // =122
KX_CAPSLOCKKEY, // 123
KX_LEFTCTRLKEY, // 124
KX_LEFTALTKEY,
KX_RIGHTALTKEY,
KX_RIGHTCTRLKEY,
KX_RIGHTSHIFTKEY,
KX_LEFTSHIFTKEY,// 129
KX_ESCKEY, // 130
KX_TABKEY, //131
KX_LINEFEEDKEY, // 132
KX_BACKSPACEKEY,
KX_DELKEY,
KX_SEMICOLONKEY, // 135
KX_QUOTEKEY, //136
KX_ACCENTGRAVEKEY, //137
KX_SLASHKEY, //138
KX_BACKSLASHKEY,
KX_EQUALKEY,
KX_LEFTBRACKETKEY,
KX_RIGHTBRACKETKEY, // 142
KX_LEFTARROWKEY, // 145
KX_DOWNARROWKEY,
KX_RIGHTARROWKEY,
KX_UPARROWKEY, // 148
KX_PAD2 ,
KX_PAD4 ,
KX_PAD6 ,
KX_PAD8 ,
KX_PAD1 ,
KX_PAD3 ,
KX_PAD5 ,
KX_PAD7 ,
KX_PAD9 ,
KX_PADPERIOD,
KX_PADSLASHKEY,
KX_PAD0 ,
KX_PADMINUS,
KX_PADENTER,
KX_PADPLUSKEY,
KX_F1KEY ,
KX_F2KEY ,
KX_F3KEY ,
KX_F4KEY ,
KX_F5KEY ,
KX_F6KEY ,
KX_F7KEY ,
KX_F8KEY ,
KX_F9KEY ,
KX_F10KEY,
KX_F11KEY,
KX_F12KEY,
KX_PAUSEKEY,
KX_INSERTKEY,
KX_HOMEKEY ,
KX_PAGEUPKEY,
KX_PAGEDOWNKEY,
KX_ENDKEY,
// MOUSE
KX_BEGINMOUSE,
KX_BEGINMOUSEBUTTONS,
KX_LEFTMOUSE,
KX_MIDDLEMOUSE,
KX_RIGHTMOUSE,
KX_ENDMOUSEBUTTONS,
KX_MOUSEX,
KX_MOUSEY,
KX_ENDMOUSE,
KX_MAX_KEYS
} ; // enum
protected:
/**
m_eventStatusTables are two tables that contain current and previous
status of all events
*/
SCA_InputEvent m_eventStatusTables[2][SCA_IInputDevice::KX_MAX_KEYS];
/**
m_currentTable is index for m_keyStatusTable that toggle between 0 or 1
*/
int m_currentTable;
void ClearStatusTable(int tableid);
public:
virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
virtual const SCA_InputEvent& GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode);
/**
* Count active events(active and just_activated)
*/
virtual int GetNumActiveEvents();
/**
* Get the number of ramping events (just_activated, just_released)
*/
virtual int GetNumJustEvents();
/* Next frame: we calculate the new key states. This goes as follows:
*
* KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS
* KX_JUSTACTIVATED -> KX_ACTIVE
* KX_ACTIVE -> KX_ACTIVE
* KX_JUSTRELEASED -> KX_NO_INPUTSTATUS
*
* Getting new events provides the
* KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and
* KX_ACTIVE->KX_JUSTRELEASED transitions.
*/
virtual void NextFrame();
};
#endif //KX_INPUTDEVICE_H