blender/source/gameengine
Mitchell Stokes 1b7d264f1e Fixing a typo in the BGE Python API:
BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler

Making the docs match the code:
  BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
  BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
2010-07-30 04:57:27 +00:00
..
BlenderRoutines Merged revision 29562 from /branches/soc-2010-nexyon. 2010-06-19 10:50:23 +00:00
Converter Fixing a typo in the BGE Python API: 2010-07-30 04:57:27 +00:00
Expressions Fixing a crash when using either BL_ArmatureBone.parent and BL_ArmatureBone.children. 2010-07-24 09:26:05 +00:00
GameLogic Hopefully fix building with MSVC 2008 from rev 30746. 2010-07-26 17:46:10 +00:00
GamePlayer - correct some spelling errors. 2010-07-20 10:41:08 +00:00
Ketsji Fix #22986: glsl didn't take object hiding into account yet for lamps. 2010-07-27 11:10:34 +00:00
Network - correct some spelling errors. 2010-07-20 10:41:08 +00:00
Physics spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
PyDoc Fixing a typo in the BGE Python API: 2010-07-30 04:57:27 +00:00
Rasterizer Game engine was not updated yet to disable vertex/normal state on exit as 2010-07-27 11:07:34 +00:00
SceneGraph - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
VideoTexture A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix) 2010-06-16 08:36:18 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00