blender/source/gameengine/Expressions/ListValue.h
Campbell Barton cdec2b3d15 BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.

Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2009-02-19 13:42:07 +00:00

78 lines
2.1 KiB
C++

/*
* ListValue.h: interface for the CListValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _LISTVALUE_H
#define _LISTVALUE_H
#include "Value.h"
class CListValue : public CPropValue
{
Py_Header;
//PLUGIN_DECLARE_SERIAL (CListValue,CValue)
public:
CListValue(PyTypeObject *T = &Type);
virtual ~CListValue();
void AddConfigurationData(CValue* menuvalue);
void Configure(CValue* menuvalue);
void Add(CValue* value);
/** @attention not implemented yet :( */
virtual CValue* Calc(VALUE_OPERATOR op,CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype,
VALUE_OPERATOR op,
CValue* val);
virtual float GetNumber();
virtual CValue* GetReplica();
public:
void MergeList(CListValue* otherlist);
bool RemoveValue(CValue* val);
void SetReleaseOnDestruct(bool bReleaseContents);
bool SearchValue(CValue* val);
CValue* FindValue(const STR_String & name);
void ReleaseAndRemoveAll();
virtual void SetModified(bool bModified);
virtual inline bool IsModified();
void Remove(int i);
void Resize(int num);
void SetValue(int i,CValue* val);
CValue* GetValue(int i){ assertd(i < m_pValueArray.size()); return m_pValueArray[i];}
int GetCount() { return m_pValueArray.size();};
virtual const STR_String & GetText();
bool CheckEqual(CValue* first,CValue* second);
virtual PyObject* _getattr(const char *attr);
KX_PYMETHOD(CListValue,append);
KX_PYMETHOD(CListValue,reverse);
KX_PYMETHOD(CListValue,index);
KX_PYMETHOD(CListValue,count);
private:
std::vector<CValue*> m_pValueArray;
bool m_bReleaseContents;
};
#endif // !defined _LISTVALUE_H