blender/source/gameengine/BlenderRoutines
Campbell Barton 1c1659eb28 - Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc
- Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings.
- Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event)
  this calls a popup for invoke by default (which intern calls execute())

- Own recent commit to game framing applied to non-camera views too.
- v3d->persp is deprecated but still used in some places.

- Transforming strips could overlap 1 frame if moving them below frame 0
- Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-27 02:54:25 +00:00
..
BL_KetsjiEmbedStart.cpp - Right click menu can open links directly to API reference docs (rna and operators) 2009-10-27 02:54:25 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_BlenderCanvas.cpp remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming with Dalai ;) ) 2009-10-26 23:00:06 +00:00
KX_BlenderCanvas.h remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming with Dalai ;) ) 2009-10-26 23:00:06 +00:00
KX_BlenderGL.cpp * fix snprintf error with mingw 2009-09-24 19:50:15 +00:00
KX_BlenderGL.h text display (debug info) in the game engine working again & other minor changes. 2009-09-02 03:14:38 +00:00
KX_BlenderInputDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderInputDevice.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_BlenderKeyboardDevice.cpp BGE: Fix Keyboard actuator that didn't generate release event. 2009-07-25 12:35:14 +00:00
KX_BlenderKeyboardDevice.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_BlenderMouseDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderMouseDevice.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_BlenderRenderTools.cpp text display (debug info) in the game engine working again & other minor changes. 2009-09-02 03:14:38 +00:00
KX_BlenderRenderTools.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
KX_BlenderSystem.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSystem.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
Makefile Add audaspace search path. 2009-09-20 20:14:34 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00