1d7dc7190f
Part of #118145. Rewrite the application of brush hardness, filtering for 3D view clipping and brush distance factor calculation to operate on arrays of data rather than a single element at a time. In the benchmark file from the task above, this improves performance by 5%, from 0.58s to 0.55s. I expect that's mainly because constant checks have been moved out of the hot loops, avoiding function call overhead, and because in some cases we avoid doing division for every element. Pull Request: https://projects.blender.org/blender/blender/pulls/123671 |
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