blender/source/gameengine/GameLogic/SCA_ANDController.h
2002-12-27 13:11:01 +00:00

60 lines
1.9 KiB
C++

/**
* SCA_ANDController.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_ANDCONTROLLER
#define __KX_ANDCONTROLLER
#include "SCA_IController.h"
class SCA_ANDController : public SCA_IController
{
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
SCA_ANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
virtual ~SCA_ANDController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(char *attr);
};
#endif //__KX_ANDCONTROLLER