blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

289 lines
6.9 KiB
C++

/**
* Assign, change, copy properties
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SCA_PropertyActuator.h"
#include "InputParser.h"
#include "Operator2Expr.h"
#include "ConstExpr.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,CValue* sourceObj,const STR_String& propname,const STR_String& expr,int acttype,PyTypeObject* T )
: SCA_IActuator(gameobj,T),
m_type(acttype),
m_propname(propname),
m_exprtxt(expr),
m_sourceObj(sourceObj)
{
}
SCA_PropertyActuator::~SCA_PropertyActuator()
{
}
bool SCA_PropertyActuator::Update(double curtime,double deltatime)
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
CValue* propowner = GetParent();
CParser parser;
parser.SetContext( propowner->AddRef());
CExpression* userexpr = parser.ProcessText(m_exprtxt);
if (userexpr)
{
switch (m_type)
{
case KX_ACT_PROP_ASSIGN:
{
CValue* newval = userexpr->Calculate();
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
oldprop->SetValue(newval);
newval->Release();
} else
{
propowner->SetProperty(m_propname,newval);
}
break;
}
case KX_ACT_PROP_ADD:
{
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
int waarde = (int)oldprop->GetNumber();
CExpression* expr = new COperator2Expr(VALUE_ADD_OPERATOR,new CConstExpr(oldprop->AddRef()),
userexpr->AddRef());
CValue* newprop = expr->Calculate();
oldprop->SetValue(newprop);
newprop->Release();
expr->Release();
}
break;
}
case KX_ACT_PROP_COPY:
{
if (m_sourceObj)
{
CValue* copyprop = m_sourceObj->GetProperty(m_exprtxt);
if (copyprop)
{
GetParent()->SetProperty(
m_propname,
copyprop->GetReplica());
}
}
break;
}
default:
{
}
}
userexpr->Release();
}
return result;
}
bool
SCA_PropertyActuator::
isValid(
SCA_PropertyActuator::KX_ACT_PROP_MODE mode
){
bool res = false;
res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX));
return res;
}
CValue*
SCA_PropertyActuator::
GetReplica() {
SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_PropertyActuator::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_PropertyActuator",
sizeof(SCA_PropertyActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject SCA_PropertyActuator::Parents[] = {
&SCA_PropertyActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_PropertyActuator::Methods[] = {
{"setProperty", (PyCFunction) SCA_PropertyActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
{"getProperty", (PyCFunction) SCA_PropertyActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
{"setValue", (PyCFunction) SCA_PropertyActuator::sPySetValue, METH_VARARGS, SetValue_doc},
{"getValue", (PyCFunction) SCA_PropertyActuator::sPyGetValue, METH_VARARGS, GetValue_doc},
{NULL,NULL} //Sentinel
};
PyObject* SCA_PropertyActuator::_getattr(char* attr) {
_getattr_up(SCA_IActuator);
}
/* 1. setProperty */
char SCA_PropertyActuator::SetProperty_doc[] =
"setProperty(name)\n"
"\t- name: string\n"
"\tSet the property on which to operate. If there is no property\n"
"\tof this name, the call is ignored.\n";
PyObject* SCA_PropertyActuator::PySetProperty(PyObject* self, PyObject* args, PyObject* kwds)
{
/* Check whether the name exists first ! */
char *nameArg;
if (!PyArg_ParseTuple(args, "s", &nameArg)) {
return NULL;
}
CValue* prop = GetParent()->FindIdentifier(nameArg);
if (prop) {
m_propname = nameArg;
} else {
; /* not found ... */
}
Py_Return;
}
/* 2. getProperty */
char SCA_PropertyActuator::GetProperty_doc[] =
"getProperty(name)\n"
"\tReturn the property on which the actuator operates.\n";
PyObject* SCA_PropertyActuator::PyGetProperty(PyObject* self, PyObject* args, PyObject* kwds)
{
return PyString_FromString(m_propname);
}
/* 3. setValue */
char SCA_PropertyActuator::SetValue_doc[] =
"setValue(value)\n"
"\t- value: string\n"
"\tSet the value with which the actuator operates. If the value\n"
"\tis not compatible with the type of the property, the subsequent\n"
"\t action is ignored.\n";
PyObject* SCA_PropertyActuator::PySetValue(PyObject* self, PyObject* args, PyObject* kwds)
{
char *valArg;
if(!PyArg_ParseTuple(args, "s", &valArg)) {
return NULL;
}
if (valArg) m_exprtxt = valArg;
Py_Return;
}
/* 4. getValue */
char SCA_PropertyActuator::GetValue_doc[] =
"getValue()\n"
"\tReturns the value with which the actuator operates.\n";
PyObject* SCA_PropertyActuator::PyGetValue(PyObject* self, PyObject* args, PyObject* kwds)
{
return PyString_FromString(m_exprtxt);
}
/* eof */