blender/source/gameengine/Expressions
Campbell Barton 1e7df58519 python modules in the game engine could point to builtin modules like GameLogic that was cleared.
I added module clearing before there was checks for invalid python objects, so now its not needed for BGE Builtin types at least.

also made the builtin modules get re-used if they already exist and clear all user modules when the game engine finishes so with Module-Py-Controllers the referenced modules are at least up to date when pressing Pkey.
2009-04-29 23:39:27 +00:00
..
BoolValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BoolValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ConstExpr.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ConstExpr.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EmptyValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
EmptyValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EXP_C-Api.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXP_C-Api.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Expression.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Expression.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
FloatValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
FloatValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IdentifierExpr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IdentifierExpr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IfExpr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
IfExpr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
InputParser.cpp python modules in the game engine could point to builtin modules like GameLogic that was cleared. 2009-04-29 23:39:27 +00:00
InputParser.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IntValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
IntValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_HashedPtr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_HashedPtr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_static.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ListValue.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
ListValue.h BGE Python API 2009-04-20 23:17:52 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
Operator1Expr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
PyObjectPlus.h BGE PyAPI 2009-04-28 13:11:56 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00
StringValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
StringValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
Value.cpp python modules in the game engine could point to builtin modules like GameLogic that was cleared. 2009-04-29 23:39:27 +00:00
Value.h BGE PyAPI 2009-04-28 13:11:56 +00:00
VectorValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
VectorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
VoidValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00