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BL_ActionActuator.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_ActionActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_ArmatureObject.cpp
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Fix for bug #4192: game engine armatures that are dynamically added
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2008-09-17 01:29:54 +00:00 |
BL_ArmatureObject.h
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Fix for bug #4192: game engine armatures that are dynamically added
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2008-09-17 01:29:54 +00:00 |
BL_BlenderDataConversion.cpp
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Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
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2009-03-09 07:12:16 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_DeformableGameObject.h
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Created a KX_SoftBodyDeformer for real-time soft bodies.
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2008-09-24 03:12:10 +00:00 |
BL_MeshDeformer.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
BL_MeshDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_ShapeActionActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_ShapeDeformer.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_ShapeDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinDeformer.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinMeshObject.cpp
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Created a KX_SoftBodyDeformer for real-time soft bodies.
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2008-09-24 03:12:10 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization.
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2009-03-09 04:21:28 +00:00 |
KX_BlenderSceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ConvertActuators.cpp
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game engine compile fix for MSVC, game engine team might want to check.
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2009-03-28 11:09:53 +00:00 |
KX_ConvertActuators.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertControllers.cpp
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compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed.
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2009-02-24 03:29:31 +00:00 |
KX_ConvertControllers.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertProperties.cpp
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BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
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2008-09-25 16:19:07 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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New Pulse option for the collision sensor (off by default wont change existing logic)
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2009-02-25 17:19:30 +00:00 |
KX_ConvertSensors.h
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Fix for bug #3858: the game engine mouse focus sensor did not work
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2008-09-18 01:46:28 +00:00 |
KX_IpoConvert.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |