blender/intern/cycles/render/image.cpp
Sergey Sharybin 34e7285b0a Cycles: Gracefully handle out-of-memory happening in device vector
Currently only image loading benefits of this and will give magenta color
when image manager detects it's running out of memory.

This isn't ideal solution and can't handle all cases. For example, OOM
killer might kill process before it realized it run out of memory, but
in other cases this could prevent some crashes.

Reviewers: juicyfruit, dingto

Differential Revision: https://developer.blender.org/D1502
2015-10-11 19:41:59 +05:00

971 lines
25 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device.h"
#include "image.h"
#include "scene.h"
#include "util_foreach.h"
#include "util_image.h"
#include "util_path.h"
#include "util_progress.h"
#ifdef WITH_OSL
#include <OSL/oslexec.h>
#endif
CCL_NAMESPACE_BEGIN
ImageManager::ImageManager()
{
need_update = true;
pack_images = false;
osl_texture_system = NULL;
animation_frame = 0;
tex_num_images = TEX_NUM_IMAGES;
tex_num_float_images = TEX_NUM_FLOAT_IMAGES;
tex_image_byte_start = TEX_IMAGE_BYTE_START;
}
ImageManager::~ImageManager()
{
for(size_t slot = 0; slot < images.size(); slot++)
assert(!images[slot]);
for(size_t slot = 0; slot < float_images.size(); slot++)
assert(!float_images[slot]);
}
void ImageManager::set_pack_images(bool pack_images_)
{
pack_images = pack_images_;
}
void ImageManager::set_osl_texture_system(void *texture_system)
{
osl_texture_system = texture_system;
}
void ImageManager::set_extended_image_limits(const DeviceInfo& info)
{
if(info.type == DEVICE_CPU) {
tex_num_images = TEX_EXTENDED_NUM_IMAGES_CPU;
tex_num_float_images = TEX_EXTENDED_NUM_FLOAT_IMAGES;
tex_image_byte_start = TEX_EXTENDED_IMAGE_BYTE_START;
}
else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && info.extended_images) {
tex_num_images = TEX_EXTENDED_NUM_IMAGES_GPU;
}
else if(info.pack_images) {
tex_num_images = TEX_PACKED_NUM_IMAGES;
}
}
bool ImageManager::set_animation_frame_update(int frame)
{
if(frame != animation_frame) {
animation_frame = frame;
for(size_t slot = 0; slot < images.size(); slot++)
if(images[slot] && images[slot]->animated)
return true;
for(size_t slot = 0; slot < float_images.size(); slot++)
if(float_images[slot] && float_images[slot]->animated)
return true;
}
return false;
}
bool ImageManager::is_float_image(const string& filename, void *builtin_data, bool& is_linear)
{
bool is_float = false;
is_linear = false;
if(builtin_data) {
if(builtin_image_info_cb) {
int width, height, depth, channels;
builtin_image_info_cb(filename, builtin_data, is_float, width, height, depth, channels);
}
if(is_float)
is_linear = true;
return is_float;
}
ImageInput *in = ImageInput::create(filename);
if(in) {
ImageSpec spec;
if(in->open(filename, spec)) {
/* check the main format, and channel formats;
* if any take up more than one byte, we'll need a float texture slot */
if(spec.format.basesize() > 1) {
is_float = true;
is_linear = true;
}
for(size_t channel = 0; channel < spec.channelformats.size(); channel++) {
if(spec.channelformats[channel].basesize() > 1) {
is_float = true;
is_linear = true;
}
}
/* basic color space detection, not great but better than nothing
* before we do OpenColorIO integration */
if(is_float) {
string colorspace = spec.get_string_attribute("oiio:ColorSpace");
is_linear = !(colorspace == "sRGB" ||
colorspace == "GammaCorrected" ||
(colorspace == "" &&
(strcmp(in->format_name(), "png") == 0 ||
strcmp(in->format_name(), "tiff") == 0 ||
strcmp(in->format_name(), "dpx") == 0 ||
strcmp(in->format_name(), "jpeg2000") == 0)));
}
else {
is_linear = false;
}
in->close();
}
delete in;
}
return is_float;
}
static bool image_equals(ImageManager::Image *image,
const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension)
{
return image->filename == filename &&
image->builtin_data == builtin_data &&
image->interpolation == interpolation &&
image->extension == extension;
}
int ImageManager::add_image(const string& filename,
void *builtin_data,
bool animated,
float frame,
bool& is_float,
bool& is_linear,
InterpolationType interpolation,
ExtensionType extension,
bool use_alpha)
{
Image *img;
size_t slot;
/* load image info and find out if we need a float texture */
is_float = (pack_images)? false: is_float_image(filename, builtin_data, is_linear);
if(is_float) {
/* find existing image */
for(slot = 0; slot < float_images.size(); slot++) {
img = float_images[slot];
if(img && image_equals(img,
filename,
builtin_data,
interpolation,
extension))
{
if(img->frame != frame) {
img->frame = frame;
img->need_load = true;
}
if(img->use_alpha != use_alpha) {
img->use_alpha = use_alpha;
img->need_load = true;
}
img->users++;
return slot;
}
}
/* find free slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(!float_images[slot])
break;
}
if(slot == float_images.size()) {
/* max images limit reached */
if(float_images.size() == tex_num_float_images) {
printf("ImageManager::add_image: float image limit reached %d, skipping '%s'\n",
tex_num_float_images, filename.c_str());
return -1;
}
float_images.resize(float_images.size() + 1);
}
/* add new image */
img = new Image();
img->filename = filename;
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
img->frame = frame;
img->interpolation = interpolation;
img->extension = extension;
img->users = 1;
img->use_alpha = use_alpha;
float_images[slot] = img;
}
else {
for(slot = 0; slot < images.size(); slot++) {
img = images[slot];
if(img && image_equals(img,
filename,
builtin_data,
interpolation,
extension))
{
if(img->frame != frame) {
img->frame = frame;
img->need_load = true;
}
if(img->use_alpha != use_alpha) {
img->use_alpha = use_alpha;
img->need_load = true;
}
img->users++;
return slot+tex_image_byte_start;
}
}
/* find free slot */
for(slot = 0; slot < images.size(); slot++) {
if(!images[slot])
break;
}
if(slot == images.size()) {
/* max images limit reached */
if(images.size() == tex_num_images) {
printf("ImageManager::add_image: byte image limit reached %d, skipping '%s'\n",
tex_num_images, filename.c_str());
return -1;
}
images.resize(images.size() + 1);
}
/* add new image */
img = new Image();
img->filename = filename;
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
img->frame = frame;
img->interpolation = interpolation;
img->extension = extension;
img->users = 1;
img->use_alpha = use_alpha;
images[slot] = img;
slot += tex_image_byte_start;
}
need_update = true;
return slot;
}
void ImageManager::remove_image(int slot)
{
if(slot >= tex_image_byte_start) {
slot -= tex_image_byte_start;
assert(images[slot] != NULL);
/* decrement user count */
images[slot]->users--;
assert(images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
* the reasons for this is that on shader changes we add and remove nodes
* that use them, but we do not want to reload the image all the time. */
if(images[slot]->users == 0)
need_update = true;
}
else {
/* decrement user count */
float_images[slot]->users--;
assert(float_images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
* the reasons for this is that on shader changes we add and remove nodes
* that use them, but we do not want to reload the image all the time. */
if(float_images[slot]->users == 0)
need_update = true;
}
}
void ImageManager::remove_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension)
{
size_t slot;
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && image_equals(images[slot],
filename,
builtin_data,
interpolation,
extension))
{
remove_image(slot+tex_image_byte_start);
break;
}
}
if(slot == images.size()) {
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && image_equals(float_images[slot],
filename,
builtin_data,
interpolation,
extension)) {
remove_image(slot);
break;
}
}
}
}
/* TODO(sergey): Deduplicate with the iteration above, but make it pretty,
* without bunch of arguments passing around making code readability even
* more cluttered.
*/
void ImageManager::tag_reload_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension)
{
size_t slot;
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && image_equals(images[slot],
filename,
builtin_data,
interpolation,
extension)) {
images[slot]->need_load = true;
break;
}
}
if(slot == images.size()) {
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && image_equals(float_images[slot],
filename,
builtin_data,
interpolation,
extension)) {
float_images[slot]->need_load = true;
break;
}
}
}
}
bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
{
if(img->filename == "")
return false;
ImageInput *in = NULL;
int width, height, depth, components;
if(!img->builtin_data) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
if(!in)
return false;
ImageSpec spec = ImageSpec();
ImageSpec config = ImageSpec();
if(img->use_alpha == false)
config.attribute("oiio:UnassociatedAlpha", 1);
if(!in->open(img->filename, spec, config)) {
delete in;
return false;
}
width = spec.width;
height = spec.height;
depth = spec.depth;
components = spec.nchannels;
}
else {
/* load image using builtin images callbacks */
if(!builtin_image_info_cb || !builtin_image_pixels_cb)
return false;
bool is_float;
builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, depth, components);
}
/* we only handle certain number of components */
if(!(components >= 1 && components <= 4)) {
if(in) {
in->close();
delete in;
}
return false;
}
/* read RGBA pixels */
uchar *pixels = (uchar*)tex_img.resize(width, height, depth);
if(pixels == NULL) {
return false;
}
bool cmyk = false;
if(in) {
if(depth <= 1) {
int scanlinesize = width*components*sizeof(uchar);
in->read_image(TypeDesc::UINT8,
(uchar*)pixels + (((size_t)height)-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
}
else {
in->read_image(TypeDesc::UINT8, (uchar*)pixels);
}
cmyk = strcmp(in->format_name(), "jpeg") == 0 && components == 4;
in->close();
delete in;
}
else {
builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
}
size_t num_pixels = ((size_t)width) * height * depth;
if(cmyk) {
/* CMYK */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
pixels[i*4+3] = 255;
}
}
else if(components == 2) {
/* grayscale + alpha */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = pixels[i*2+1];
pixels[i*4+2] = pixels[i*2+0];
pixels[i*4+1] = pixels[i*2+0];
pixels[i*4+0] = pixels[i*2+0];
}
}
else if(components == 3) {
/* RGB */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 255;
pixels[i*4+2] = pixels[i*3+2];
pixels[i*4+1] = pixels[i*3+1];
pixels[i*4+0] = pixels[i*3+0];
}
}
else if(components == 1) {
/* grayscale */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 255;
pixels[i*4+2] = pixels[i];
pixels[i*4+1] = pixels[i];
pixels[i*4+0] = pixels[i];
}
}
if(img->use_alpha == false) {
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 255;
}
}
return true;
}
bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_img)
{
if(img->filename == "")
return false;
ImageInput *in = NULL;
int width, height, depth, components;
if(!img->builtin_data) {
/* load image from file through OIIO */
in = ImageInput::create(img->filename);
if(!in)
return false;
ImageSpec spec = ImageSpec();
ImageSpec config = ImageSpec();
if(img->use_alpha == false)
config.attribute("oiio:UnassociatedAlpha",1);
if(!in->open(img->filename, spec, config)) {
delete in;
return false;
}
/* we only handle certain number of components */
width = spec.width;
height = spec.height;
depth = spec.depth;
components = spec.nchannels;
}
else {
/* load image using builtin images callbacks */
if(!builtin_image_info_cb || !builtin_image_float_pixels_cb)
return false;
bool is_float;
builtin_image_info_cb(img->filename, img->builtin_data, is_float, width, height, depth, components);
}
if(components < 1 || width == 0 || height == 0) {
if(in) {
in->close();
delete in;
}
return false;
}
/* read RGBA pixels */
float *pixels = (float*)tex_img.resize(width, height, depth);
if(pixels == NULL) {
return false;
}
bool cmyk = false;
if(in) {
float *readpixels = pixels;
vector<float> tmppixels;
if(components > 4) {
tmppixels.resize(((size_t)width)*height*components);
readpixels = &tmppixels[0];
}
if(depth <= 1) {
int scanlinesize = width*components*sizeof(float);
in->read_image(TypeDesc::FLOAT,
(uchar*)readpixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
}
else {
in->read_image(TypeDesc::FLOAT, (uchar*)readpixels);
}
if(components > 4) {
size_t dimensions = ((size_t)width)*height;
for(size_t i = dimensions-1, pixel = 0; pixel < dimensions; pixel++, i--) {
pixels[i*4+3] = tmppixels[i*components+3];
pixels[i*4+2] = tmppixels[i*components+2];
pixels[i*4+1] = tmppixels[i*components+1];
pixels[i*4+0] = tmppixels[i*components+0];
}
tmppixels.clear();
}
cmyk = strcmp(in->format_name(), "jpeg") == 0 && components == 4;
in->close();
delete in;
}
else {
builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
}
size_t num_pixels = ((size_t)width) * height * depth;
if(cmyk) {
/* CMYK */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 255;
pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
}
}
else if(components == 2) {
/* grayscale + alpha */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = pixels[i*2+1];
pixels[i*4+2] = pixels[i*2+0];
pixels[i*4+1] = pixels[i*2+0];
pixels[i*4+0] = pixels[i*2+0];
}
}
else if(components == 3) {
/* RGB */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 1.0f;
pixels[i*4+2] = pixels[i*3+2];
pixels[i*4+1] = pixels[i*3+1];
pixels[i*4+0] = pixels[i*3+0];
}
}
else if(components == 1) {
/* grayscale */
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 1.0f;
pixels[i*4+2] = pixels[i];
pixels[i*4+1] = pixels[i];
pixels[i*4+0] = pixels[i];
}
}
if(img->use_alpha == false) {
for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
pixels[i*4+3] = 1.0f;
}
}
return true;
}
void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int slot, Progress *progress)
{
if(progress->get_cancel())
return;
Image *img;
bool is_float;
if(slot >= tex_image_byte_start) {
img = images[slot - tex_image_byte_start];
is_float = false;
}
else {
img = float_images[slot];
is_float = true;
}
if(osl_texture_system && !img->builtin_data)
return;
if(is_float) {
string filename = path_filename(float_images[slot]->filename);
progress->set_status("Updating Images", "Loading " + filename);
device_vector<float4>& tex_img = dscene->tex_float_image[slot];
if(tex_img.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(tex_img);
}
if(!file_load_float_image(img, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
float *pixels = (float*)tex_img.resize(1, 1);
pixels[0] = TEX_IMAGE_MISSING_R;
pixels[1] = TEX_IMAGE_MISSING_G;
pixels[2] = TEX_IMAGE_MISSING_B;
pixels[3] = TEX_IMAGE_MISSING_A;
}
string name;
if(slot >= 100) name = string_printf("__tex_image_float_%d", slot);
else if(slot >= 10) name = string_printf("__tex_image_float_0%d", slot);
else name = string_printf("__tex_image_float_00%d", slot);
if(!pack_images) {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
img->interpolation,
img->extension);
}
}
else {
string filename = path_filename(images[slot - tex_image_byte_start]->filename);
progress->set_status("Updating Images", "Loading " + filename);
device_vector<uchar4>& tex_img = dscene->tex_image[slot - tex_image_byte_start];
if(tex_img.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(tex_img);
}
if(!file_load_image(img, tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
pixels[0] = (TEX_IMAGE_MISSING_R * 255);
pixels[1] = (TEX_IMAGE_MISSING_G * 255);
pixels[2] = (TEX_IMAGE_MISSING_B * 255);
pixels[3] = (TEX_IMAGE_MISSING_A * 255);
}
string name;
if(slot >= 100) name = string_printf("__tex_image_%d", slot);
else if(slot >= 10) name = string_printf("__tex_image_0%d", slot);
else name = string_printf("__tex_image_00%d", slot);
if(!pack_images) {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
img->interpolation,
img->extension);
}
}
img->need_load = false;
}
void ImageManager::device_free_image(Device *device, DeviceScene *dscene, int slot)
{
Image *img;
bool is_float;
if(slot >= tex_image_byte_start) {
img = images[slot - tex_image_byte_start];
is_float = false;
}
else {
img = float_images[slot];
is_float = true;
}
if(img) {
if(osl_texture_system && !img->builtin_data) {
#ifdef WITH_OSL
ustring filename(images[slot]->filename);
((OSL::TextureSystem*)osl_texture_system)->invalidate(filename);
#endif
}
else if(is_float) {
device_vector<float4>& tex_img = dscene->tex_float_image[slot];
if(tex_img.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(tex_img);
}
tex_img.clear();
delete float_images[slot];
float_images[slot] = NULL;
}
else {
device_vector<uchar4>& tex_img = dscene->tex_image[slot - tex_image_byte_start];
if(tex_img.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(tex_img);
}
tex_img.clear();
delete images[slot - tex_image_byte_start];
images[slot - tex_image_byte_start] = NULL;
}
}
}
void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress& progress)
{
if(!need_update)
return;
TaskPool pool;
for(size_t slot = 0; slot < images.size(); slot++) {
if(!images[slot])
continue;
if(images[slot]->users == 0) {
device_free_image(device, dscene, slot + tex_image_byte_start);
}
else if(images[slot]->need_load) {
if(!osl_texture_system || images[slot]->builtin_data)
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot + tex_image_byte_start, &progress));
}
}
for(size_t slot = 0; slot < float_images.size(); slot++) {
if(!float_images[slot])
continue;
if(float_images[slot]->users == 0) {
device_free_image(device, dscene, slot);
}
else if(float_images[slot]->need_load) {
if(!osl_texture_system || float_images[slot]->builtin_data)
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot, &progress));
}
}
pool.wait_work();
if(pack_images)
device_pack_images(device, dscene, progress);
need_update = false;
}
void ImageManager::device_update_slot(Device *device,
DeviceScene *dscene,
int slot,
Progress *progress)
{
Image *image;
if(slot >= tex_image_byte_start) {
int byte_slot = slot - tex_image_byte_start;
assert(images[byte_slot] != NULL);
image = images[byte_slot];
}
else {
assert(float_images[slot] != NULL);
image = float_images[slot];
}
if(image->users == 0) {
device_free_image(device, dscene, slot);
}
else if(image->need_load) {
if(!osl_texture_system || float_images[slot]->builtin_data)
device_load_image(device,
dscene,
slot,
progress);
}
}
void ImageManager::device_pack_images(Device *device,
DeviceScene *dscene,
Progress& /*progess*/)
{
/* for OpenCL, we pack all image textures inside a single big texture, and
* will do our own interpolation in the kernel */
size_t size = 0;
for(size_t slot = 0; slot < images.size(); slot++) {
if(!images[slot])
continue;
device_vector<uchar4>& tex_img = dscene->tex_image[slot];
size += tex_img.size();
}
uint4 *info = dscene->tex_image_packed_info.resize(images.size());
uchar4 *pixels = dscene->tex_image_packed.resize(size);
size_t offset = 0;
for(size_t slot = 0; slot < images.size(); slot++) {
if(!images[slot])
continue;
device_vector<uchar4>& tex_img = dscene->tex_image[slot];
/* todo: support 3D textures, only CPU for now */
/* The image options are packed
bit 0 -> periodic
bit 1 + 2 -> interpolation type */
uint8_t interpolation = (images[slot]->interpolation << 1) + 1;
info[slot] = make_uint4(tex_img.data_width, tex_img.data_height, offset, interpolation);
memcpy(pixels+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
}
if(dscene->tex_image_packed.size()) {
if(dscene->tex_image_packed.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(dscene->tex_image_packed);
}
device->tex_alloc("__tex_image_packed", dscene->tex_image_packed);
}
if(dscene->tex_image_packed_info.size()) {
if(dscene->tex_image_packed_info.device_pointer) {
thread_scoped_lock device_lock(device_mutex);
device->tex_free(dscene->tex_image_packed_info);
}
device->tex_alloc("__tex_image_packed_info", dscene->tex_image_packed_info);
}
}
void ImageManager::device_free_builtin(Device *device, DeviceScene *dscene)
{
for(size_t slot = 0; slot < images.size(); slot++)
if(images[slot] && images[slot]->builtin_data)
device_free_image(device, dscene, slot + tex_image_byte_start);
for(size_t slot = 0; slot < float_images.size(); slot++)
if(float_images[slot] && float_images[slot]->builtin_data)
device_free_image(device, dscene, slot);
}
void ImageManager::device_free(Device *device, DeviceScene *dscene)
{
for(size_t slot = 0; slot < images.size(); slot++)
device_free_image(device, dscene, slot + tex_image_byte_start);
for(size_t slot = 0; slot < float_images.size(); slot++)
device_free_image(device, dscene, slot);
device->tex_free(dscene->tex_image_packed);
device->tex_free(dscene->tex_image_packed_info);
dscene->tex_image_packed.clear();
dscene->tex_image_packed_info.clear();
images.clear();
float_images.clear();
}
CCL_NAMESPACE_END