5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Bounding Box
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*/
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#ifndef __SG_BBOX_H__
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#define __SG_BBOX_H__
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#include "MT_Scalar.h"
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#include "MT_Point3.h"
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#include "MT_Vector3.h"
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#include "MT_Transform.h"
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#include <vector>
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class SG_Node;
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/**
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* Bounding box class.
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* Holds the minimum and maximum axis aligned points of a node's bounding box,
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* in world coordinates.
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*/
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class SG_BBox
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{
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MT_Point3 m_min;
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MT_Point3 m_max;
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public:
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typedef enum { INSIDE, INTERSECT, OUTSIDE } intersect;
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SG_BBox();
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SG_BBox(const MT_Point3 &min, const MT_Point3 &max);
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SG_BBox(const SG_BBox &other, const MT_Transform &world);
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SG_BBox(const SG_BBox &other);
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~SG_BBox();
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/**
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* Enlarges the bounding box to contain the specified point.
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*/
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SG_BBox& operator +=(const MT_Point3 &point);
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/**
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* Enlarges the bounding box to contain the specified bound box.
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*/
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SG_BBox& operator +=(const SG_BBox &bbox);
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SG_BBox operator + (const SG_BBox &bbox2) const;
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#if 0
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/**
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* Translates the bounding box.
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*/
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void translate(const MT_Vector3 &dx);
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/**
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* Scales the bounding box about the optional point.
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*/
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void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0., 0., 0.));
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#endif
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SG_BBox transform(const MT_Transform &world) const;
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/**
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* Computes the volume of the bounding box.
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*/
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MT_Scalar volume() const;
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/**
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* Test if the given point is inside this bounding box.
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*/
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bool inside(const MT_Point3 &point) const;
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/**
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* Test if the given bounding box is inside this bounding box.
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*/
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bool inside(const SG_BBox &other) const;
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/**
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* Test if the given bounding box is outside this bounding box.
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*/
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bool outside(const SG_BBox &other) const;
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/**
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* Test if the given bounding box intersects this bounding box.
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*/
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bool intersects(const SG_BBox &other) const;
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/**
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* Test the given bounding box with this bounding box.
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*/
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intersect test(const SG_BBox &other) const;
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/**
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* Get the eight points that define this bounding box.
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*
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* @param world a world transform to apply to the produced points bounding box.
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*/
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void get(MT_Point3 *box, const MT_Transform &world) const;
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/**
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* Get the eight points that define this axis aligned bounding box.
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* This differs from SG_BBox::get() in that the produced box will be world axis aligned.
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* The maximum & minimum local points will be transformed *before* splitting to 8 points.
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* @param world a world transform to be applied.
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*/
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void getaa(MT_Point3 *box, const MT_Transform &world) const;
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void split(SG_BBox &left, SG_BBox &right) const;
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friend class SG_Tree;
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};
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#endif /* __SG_BBOX_H__ */
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