blender/intern/itasc
Jens Verwiebe fc9215129e Adapt KDL for compile with clang 3.4, which is stricter with friend classes,
fixes ‘friend declaration specifying a default argument must be a definition’,
based on information from here:
http://www.orocos.org/forum/rtt/rtt-dev/bug-1053-new-compile-error-clang-34-patch-attached
2014-02-17 16:39:03 +01:00
..
kdl Adapt KDL for compile with clang 3.4, which is stricter with friend classes, 2014-02-17 16:39:03 +01:00
Armature.cpp Fix iTaSC build error when building with libc++. 2013-11-28 21:35:28 +01:00
Armature.hpp Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
Cache.cpp
Cache.hpp
CMakeLists.txt add 2 new utility functions to the BGE mesh py api. 2012-11-10 09:45:43 +00:00
ConstraintSet.cpp
ConstraintSet.hpp
ControlledObject.cpp
ControlledObject.hpp
CopyPose.cpp
CopyPose.hpp
Distance.cpp Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid. 2012-06-07 08:16:41 +00:00
Distance.hpp
eigen_types.cpp
eigen_types.hpp
FixedObject.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
FixedObject.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Object.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Scene.cpp code cleanup: spelling 2012-10-20 20:36:51 +00:00
Scene.hpp
SConscript Adapt KDL for compile with clang 3.4, which is stricter with friend classes, 2014-02-17 16:39:03 +01:00
Solver.hpp
ublas_types.hpp
UncontrolledObject.cpp
UncontrolledObject.hpp
WDLSSolver.cpp
WDLSSolver.hpp
WorldObject.cpp
WorldObject.hpp
WSDLSSolver.cpp
WSDLSSolver.hpp