c434782e3a
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_IContext interface class.
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*/
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#pragma once
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#include "GHOST_Types.h"
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/**
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* Interface for GHOST context.
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*
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* You can create a off-screen context (windowless) with the system's
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* #GHOST_ISystem::createOffscreenContext method.
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* \see GHOST_ISystem#createOffscreenContext
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*/
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class GHOST_IContext {
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public:
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/**
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* Destructor.
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*/
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virtual ~GHOST_IContext()
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{
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}
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/**
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* Activates the drawing context.
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* \return A boolean success indicator.
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*/
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virtual GHOST_TSuccess activateDrawingContext() = 0;
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/**
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* Release the drawing context of the calling thread.
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* \return A boolean success indicator.
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*/
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virtual GHOST_TSuccess releaseDrawingContext() = 0;
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virtual unsigned int getDefaultFramebuffer() = 0;
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virtual GHOST_TSuccess swapBuffers() = 0;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IContext")
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#endif
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};
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