f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __BLENDERGL
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#define __BLENDERGL
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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struct ScrArea;
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// special swapbuffers, that takes care of which area (viewport) needs to be swapped
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void BL_SwapBuffers();
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void BL_warp_pointer(int x,int y);
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void BL_MakeScreenShot(struct ScrArea *area, const char* filename);
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void BL_HideMouse();
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void BL_NormalMouse();
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void BL_WaitMouse();
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void BL_RenderText(int mode,const char* textstr,int textlen,struct TFace* tface,
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float v1[3],float v2[3],float v3[3],float v4[3]);
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void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height);
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void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__BLENDERGL
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