140 lines
4.0 KiB
Python
140 lines
4.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mball = context.meta_ball
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif mball:
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layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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bl_label = "Metaball"
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def draw(self, context):
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layout = self.layout
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mball = context.meta_ball
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split = layout.split()
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col = split.column()
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col.label(text="Resolution:")
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sub = col.column(align=True)
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sub.prop(mball, "resolution", text="View")
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sub.prop(mball, "render_resolution", text="Render")
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col = split.column()
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col.label(text="Settings:")
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col.prop(mball, "threshold", text="Threshold")
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layout.label(text="Update:")
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layout.prop(mball, "update_method", expand=True)
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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mball = context.meta_ball
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layout.prop(mball, "use_auto_texspace")
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row = layout.row()
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row.column().prop(mball, "texspace_location", text="Location")
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row.column().prop(mball, "texspace_size", text="Size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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bl_label = "Active Element"
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@classmethod
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def poll(cls, context):
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return (context.meta_ball and context.meta_ball.elements.active)
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def draw(self, context):
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layout = self.layout
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metaelem = context.meta_ball.elements.active
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layout.prop(metaelem, "type")
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Settings:")
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col.prop(metaelem, "stiffness", text="Stiffness")
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col.prop(metaelem, "use_negative", text="Negative")
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col.prop(metaelem, "hide", text="Hide")
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col = split.column(align=True)
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if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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col.label(text="Size:")
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col.prop(metaelem, "size_x", text="X")
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col.prop(metaelem, "size_y", text="Y")
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col.prop(metaelem, "size_z", text="Z")
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elif metaelem.type == 'TUBE':
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col.label(text="Size:")
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col.prop(metaelem, "size_x", text="X")
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elif metaelem.type == 'PLANE':
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col.label(text="Size:")
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col.prop(metaelem, "size_x", text="X")
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col.prop(metaelem, "size_y", text="Y")
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.MetaBall
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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