df625253ac
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths |
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.. | ||
bvh_build.cpp | ||
bvh_build.h | ||
bvh_node.cpp | ||
bvh_node.h | ||
bvh_params.h | ||
bvh_sort.cpp | ||
bvh_sort.h | ||
bvh.cpp | ||
bvh.h | ||
CMakeLists.txt |