blender/source/gameengine/GameLogic/SCA_KeyboardManager.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

64 lines
1.6 KiB
C++

/**
* Manager for keyboard events
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_KEYBOARDMANAGER
#define __KX_KEYBOARDMANAGER
#include "SCA_EventManager.h"
#include <vector>
using namespace std;
#include "SCA_IInputDevice.h"
class SCA_KeyboardManager : public SCA_EventManager
{
class SCA_IInputDevice* m_inputDevice;
class SCA_LogicManager* m_logicmanager;
public:
SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev);
virtual ~SCA_KeyboardManager();
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
virtual void NextFrame();
virtual void RegisterSensor(class SCA_ISensor* sensor);
SCA_IInputDevice* GetInputDevice();
};
#endif //__KX_KEYBOARDMANAGER