blender/intern/opensubdiv/internal
Sergey Sharybin 200212079d Subsurf: Better crease which represents sharp edges
Enabled infinite sharp patches for topology refiner and evaluator,
which allows to have sharp edge at first subdivision level.

Also tweaked crease export from Blender to OpenSubdiv to have more
artistic control over the whole 0..1 range.
2018-08-02 12:24:55 +02:00
..
opensubdiv_converter_factory.cc Subsurf: Add API to provide vertex sharpness 2018-08-01 18:42:59 +02:00
opensubdiv_converter_factory.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_converter_internal.cc Subsurf: Use edge sharpness directly from converter 2018-08-01 18:42:59 +02:00
opensubdiv_converter_internal.h Subsurf: Use edge sharpness directly from converter 2018-08-01 18:42:59 +02:00
opensubdiv_converter_orient_impl.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_converter_orient.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_converter_orient.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_device_context_cuda.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_device_context_cuda.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_device_context_opencl.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_device_context_opencl.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_evaluator_internal.cc Subsurf: Better crease which represents sharp edges 2018-08-02 12:24:55 +02:00
opensubdiv_evaluator_internal.h Subsurf: Evaluate all UV layers 2018-08-01 18:43:03 +02:00
opensubdiv_evaluator.cc Subsurf: Evaluate all UV layers 2018-08-01 18:43:03 +02:00
opensubdiv_gl_mesh_draw.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh_draw.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh_fvar.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh_fvar.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh_internal.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh_internal.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_gl_mesh.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_internal.h Subsurf: Support subdivision of loose elements 2018-08-01 18:42:59 +02:00
opensubdiv_topology_refiner_internal.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_topology_refiner_internal.h OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_topology_refiner.cc Subsurf: Use edge sharpness directly from converter 2018-08-01 18:42:59 +02:00
opensubdiv_util.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00
opensubdiv_util.h Subsurf: Evaluate all UV layers 2018-08-01 18:43:03 +02:00
opensubdiv.cc OpenSubdiv: Re-work C-API integration 2018-07-16 09:52:37 +02:00