..
KXNetwork
BGE Python API
2009-04-07 11:06:35 +00:00
BL_BlenderShader.cpp
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
BGE Python API
2009-04-05 06:08:41 +00:00
BL_Shader.h
Python ref-counting fixes
2009-04-06 08:17:04 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
BGE Py API
2009-04-07 18:55:35 +00:00
KX_BlenderMaterial.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_BlenderMaterial.h
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_BulletPhysicsController.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_BulletPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_Camera.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_Camera.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_CameraActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_CameraActuator.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_CDActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ClientObjectInfo.h
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ConstraintActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ConstraintWrapper.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ConstraintWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ConvertPhysicsObject.h
Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp
Applied patch #18446 , to do versions on damping
2009-03-29 19:54:05 +00:00
KX_Dome.cpp
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_Dome.h
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_GameActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_GameObject.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_GameObject.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_IPO_SGController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_IpoActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_KetsjiEngine.h
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_Light.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_Light.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_MeshProxy.h
Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attribute (no need to differentiate between types)
2009-04-04 15:54:07 +00:00
KX_MotionState.cpp
gcc wouldn't compile using a reference
2009-04-07 23:21:30 +00:00
KX_MotionState.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp
BGE Python API
2009-04-06 13:27:28 +00:00
KX_MouseFocusSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_NearSensor.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_NearSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_OdePhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_ParentActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PhysicsObjectWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_PolygonMaterial.h
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_PolyProxy.cpp
BGE Python API
2009-04-06 13:27:28 +00:00
KX_PolyProxy.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
Python ref-counting fixes
2009-04-06 08:17:04 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
BGE Python API
2009-04-05 06:08:41 +00:00
KX_PyMath.h
BGE Python API
2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp
BGE Py API
2009-04-07 18:55:35 +00:00
KX_PythonInit.h
BGE Py API
2009-04-07 18:55:35 +00:00
KX_PythonInitTypes.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_PythonInitTypes.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_RadarSensor.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_RadarSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_RayCast.cpp
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_RaySensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_AddObjectActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_SCA_AddObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_DynamicActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_SCA_DynamicActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_ReplaceMeshActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_SCA_ReplaceMeshActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_Scene.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SceneActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_SceneActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SG_BoneParentNodeRelationship.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SoundActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_StateActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_StateActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SumoPhysicsController.cpp
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_SumoPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_TouchSensor.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
KX_TrackToActuator.cpp
Updated bge_api_validate_py.txt to check for undocumented attributes
2009-04-07 11:45:48 +00:00
KX_TrackToActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VertexProxy.cpp
BGE Python API
2009-04-06 13:27:28 +00:00
KX_VertexProxy.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VisibilityActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_VisibilityActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
BGE Py API
2009-04-07 18:55:35 +00:00