c844aa265a
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_BLENDERRENDERTOOLS
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#define __KX_BLENDERRENDERTOOLS
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "RAS_IRenderTools.h"
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struct KX_ClientObjectInfo;
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/**
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BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
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part of the (polygon) Rasterizer.
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Effects like 2D text, 3D (polygon) text, lighting.
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*/
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class KX_BlenderRenderTools : public RAS_IRenderTools
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{
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bool m_lastblenderlights;
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void* m_lastblenderobject;
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int m_lastlayer;
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bool m_lastlighting;
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static unsigned int m_numgllights;
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public:
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KX_BlenderRenderTools();
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virtual ~KX_BlenderRenderTools();
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virtual void EndFrame(class RAS_IRasterizer* rasty);
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virtual void BeginFrame(class RAS_IRasterizer* rasty);
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void DisableOpenGLLights();
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void EnableOpenGLLights();
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int ProcessLighting(int layer);
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virtual void RenderText2D(RAS_TEXT_RENDER_MODE mode,
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const char* text,
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int xco,
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int yco,
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int width,
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int height);
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virtual void RenderText(int mode,
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class RAS_IPolyMaterial* polymat,
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float v1[3],
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float v2[3],
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float v3[3],
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float v4[3]);
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void applyTransform(class RAS_IRasterizer* rasty,
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double* oglmatrix,
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int objectdrawmode );
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int applyLights(int objectlayer);
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virtual void PushMatrix();
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virtual void PopMatrix();
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virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname,
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bool ba,
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const STR_String& matname,
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int tile,
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int tilexrep,
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int tileyrep,
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int mode,
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bool transparant,
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bool zsort,
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int lightlayer,
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bool bIsTriangle,
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void* clientobject,
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void* tface);
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bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
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};
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#endif //__KX_BLENDERRENDERTOOLS
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