blender/intern/cycles/render/film.h
Thomas Dinges 5a35034fb3 Fix Cycles Light Passes being always enabled, own regression in Clamp commit yesterday.
KernelIntegrator just doesn't have valid data at this point, so we need to go one level deeper.
2014-02-11 14:14:43 +01:00

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1.8 KiB
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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifndef __FILM_H__
#define __FILM_H__
#include "util_string.h"
#include "util_vector.h"
#include "kernel_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
typedef enum FilterType {
FILTER_BOX,
FILTER_GAUSSIAN
} FilterType;
class Pass {
public:
PassType type;
int components;
bool filter;
bool exposure;
PassType divide_type;
static void add(PassType type, vector<Pass>& passes);
static bool equals(const vector<Pass>& A, const vector<Pass>& B);
static bool contains(const vector<Pass>& passes, PassType);
};
class Film {
public:
float exposure;
vector<Pass> passes;
float pass_alpha_threshold;
FilterType filter_type;
float filter_width;
size_t filter_table_offset;
float mist_start;
float mist_depth;
float mist_falloff;
bool use_light_visibility;
bool use_sample_clamp;
bool need_update;
Film();
~Film();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, Scene *scene);
bool modified(const Film& film);
void tag_passes_update(Scene *scene, const vector<Pass>& passes_);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __FILM_H__ */