b9ce231060
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __TABLES_H__
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#define __TABLES_H__
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#include <util_list.h>
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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enum { TABLE_CHUNK_SIZE = 256 };
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enum { TABLE_OFFSET_INVALID = -1 };
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class LookupTables {
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public:
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struct Table {
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size_t offset;
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size_t size;
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};
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bool need_update;
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list<Table> lookup_tables;
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LookupTables();
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~LookupTables();
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void device_update(Device *device, DeviceScene *dscene);
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void device_free(Device *device, DeviceScene *dscene);
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size_t add_table(DeviceScene *dscene, vector<float>& data);
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void remove_table(size_t offset);
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};
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CCL_NAMESPACE_END
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#endif /* __TABLES_H__ */
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