.. |
KXNetwork
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
BL_BlenderShader.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_BlenderShader.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Shader.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
BL_Shader.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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Getting the blenderplayer to compile/link with CMake.
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2008-08-06 20:37:15 +00:00 |
KX_BlenderMaterial.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BlenderMaterial.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BulletPhysicsController.cpp
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== Grease Pencil ==
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2008-07-22 09:53:25 +00:00 |
KX_BulletPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_Camera.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_Camera.h
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fix BGE bug #8646: unusable anaglyph settings
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2008-05-24 08:34:04 +00:00 |
KX_CameraActuator.cpp
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_CameraActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ClientObjectInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintActuator.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintActuator.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintWrapper.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ConstraintWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE bug #17411 fixed: the always sensor is called before the the scale of the object is applied. The scale is now applied to the shape before the creation of the rigid body.
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2008-08-21 21:04:42 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameObject.cpp
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BGE Py api, deleting properties didnt raise an error when the property wasnt there. also added some exception messages and renamed joystick getConnected() to isConnected()
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2008-09-03 06:43:07 +00:00 |
KX_GameObject.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_IPO_SGController.cpp
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BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
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2008-08-27 06:02:10 +00:00 |
KX_IPO_SGController.h
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IpoActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_IpoActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_KetsjiEngine.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MeshProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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more fix for compilation problem with KX_RayCast::Callback template in gcc
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2008-08-28 11:06:46 +00:00 |
KX_MouseFocusSensor.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_NearSensor.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_NearSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ObjectActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OdePhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_ParentActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_PhysicsObjectWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_PolygonMaterial.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_PolyProxy.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PolyProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.h
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added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
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2008-07-25 21:14:23 +00:00 |
KX_PythonInit.cpp
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fix for 2 python refcounting errors
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2008-09-03 23:51:55 +00:00 |
KX_PythonInit.h
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Made Mathutils its own module rather then GanmeLogic.Mathutils
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2008-08-05 22:26:00 +00:00 |
KX_RadarSensor.cpp
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BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.
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2008-08-07 17:29:06 +00:00 |
KX_RadarSensor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
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2008-08-28 19:37:49 +00:00 |
KX_RaySensor.h
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BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
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2008-08-28 19:37:49 +00:00 |
KX_SCA_AddObjectActuator.cpp
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_AddObjectActuator.h
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_DynamicActuator.cpp
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_DynamicActuator.h
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_EndObjectActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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didnt build before committiong this small change :/
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2008-08-28 09:02:04 +00:00 |
KX_Scene.h
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BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
|
2008-08-21 15:19:54 +00:00 |
KX_SceneActuator.cpp
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
KX_SceneActuator.h
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
|
2008-08-28 08:13:58 +00:00 |
KX_SoundActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_StateActuator.cpp
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BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_StateActuator.h
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BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_SumoPhysicsController.h
|
BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
|
2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TrackToActuator.cpp
|
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_TrackToActuator.h
|
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_VehicleWrapper.cpp
|
game engine python api
|
2008-08-14 03:23:36 +00:00 |
KX_VehicleWrapper.h
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VertexProxy.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Added SDL headers so gamestuff compiles with Makefiles again.
|
2008-09-04 15:29:43 +00:00 |
SConscript
|
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
|
2008-08-05 09:35:46 +00:00 |