blender/source/gameengine/Ketsji/KX_RadarSensor.h
Mitchell Stokes c07c572373 Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
2012-06-14 08:01:20 +00:00

101 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_RadarSensor.h
* \ingroup ketsji
*/
#ifndef __KX_RADARSENSOR_H__
#define __KX_RADARSENSOR_H__
#include "KX_NearSensor.h"
#include "MT_Point3.h"
/**
* Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used.
*/
class KX_RadarSensor : public KX_NearSensor
{
protected:
Py_Header
float m_coneradius;
/**
* Height of the cone.
*/
float m_coneheight;
int m_axis;
/**
* The previous position of the origin of the cone.
*/
float m_cone_origin[3];
/**
* The previous direction of the cone (origin to bottom plane).
*/
float m_cone_target[3];
public:
KX_RadarSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
PHY_IPhysicsController* physCtrl,
double coneradius,
double coneheight,
int axis,
double margin,
double resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname);
KX_RadarSensor();
virtual ~KX_RadarSensor();
virtual void SynchronizeTransform();
virtual CValue* GetReplica();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
enum RadarAxis {
KX_RADAR_AXIS_POS_X = 0,
KX_RADAR_AXIS_POS_Y,
KX_RADAR_AXIS_POS_Z,
KX_RADAR_AXIS_NEG_X,
KX_RADAR_AXIS_NEG_Y,
KX_RADAR_AXIS_NEG_Z
};
/* python */
virtual sensortype GetSensorType() { return ST_RADAR; }
static PyObject* pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
};
#endif //__KX_RADARSENSOR_H__