blender/source/gameengine/Ketsji/KX_SteeringActuator.h
2012-04-22 04:01:14 +00:00

123 lines
3.6 KiB
C++

/*
* Add steering behaviors
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_STEERINGACTUATOR_H__
#define __KX_STEERINGACTUATOR_H__
#include "SCA_IActuator.h"
#include "SCA_LogicManager.h"
#include "MT_Matrix3x3.h"
class KX_GameObject;
class KX_NavMeshObject;
struct KX_Obstacle;
class KX_ObstacleSimulation;
const int MAX_PATH_LENGTH = 128;
class KX_SteeringActuator : public SCA_IActuator
{
Py_Header
/** Target object */
KX_GameObject *m_target;
KX_NavMeshObject *m_navmesh;
int m_mode;
float m_distance;
float m_velocity;
float m_acceleration;
float m_turnspeed;
KX_ObstacleSimulation* m_simulation;
double m_updateTime;
KX_Obstacle* m_obstacle;
bool m_isActive;
bool m_isSelfTerminated;
bool m_enableVisualization;
short m_facingMode;
bool m_normalUp;
float m_path[MAX_PATH_LENGTH*3];
int m_pathLen;
int m_pathUpdatePeriod;
double m_pathUpdateTime;
int m_wayPointIdx;
MT_Matrix3x3 m_parentlocalmat;
MT_Vector3 m_steerVec;
void HandleActorFace(MT_Vector3& velocity);
public:
enum KX_STEERINGACT_MODE
{
KX_STEERING_NODEF = 0,
KX_STEERING_SEEK,
KX_STEERING_FLEE,
KX_STEERING_PATHFOLLOWING,
KX_STEERING_MAX
};
KX_SteeringActuator(class SCA_IObject* gameobj,
int mode,
KX_GameObject *target,
KX_GameObject *navmesh,
float distance,
float velocity,
float acceleration,
float turnspeed,
bool isSelfTerminated,
int pathUpdatePeriod,
KX_ObstacleSimulation* simulation,
short facingmode,
bool normalup,
bool enableVisualization);
virtual ~KX_SteeringActuator();
virtual bool Update(double curtime, bool frame);
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void ReParent(SCA_IObject* parent);
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool UnlinkObject(SCA_IObject* clientobj);
const MT_Vector3& GetSteeringVec();
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/* These are used to get and set m_target */
static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
#endif