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KXNetwork
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |
BL_Material.cpp
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Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'
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2007-01-21 04:45:44 +00:00 |
BL_Material.h
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
BL_Shader.cpp
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Test commit...
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2007-05-29 07:46:07 +00:00 |
BL_Shader.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
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Added a guard to prevent more than one texture to be generated per image.
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2007-03-08 03:00:33 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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updated CMake files for game engine for Bullet 2.x upgrade
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2006-11-21 06:37:01 +00:00 |
KX_BlenderMaterial.cpp
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Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'
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2007-01-21 04:45:44 +00:00 |
KX_BlenderMaterial.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_BulletPhysicsController.cpp
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contribution from RCRuiz:
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2006-12-16 05:50:38 +00:00 |
KX_BulletPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_Camera.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Camera.h
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_CameraActuator.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_CameraActuator.h
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KX_CameraIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_CameraIpoSGController.h
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KX_CDActuator.cpp
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KX_CDActuator.h
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KX_ClientObjectInfo.h
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KX_ConstraintActuator.cpp
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KX_ConstraintActuator.h
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KX_ConstraintWrapper.cpp
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KX_ConstraintWrapper.h
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KX_ConvertPhysicsObject.h
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- enabled compound collision objects, requires 'clear parent inverse'
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2006-12-01 01:04:27 +00:00 |
KX_ConvertPhysicsObjects.cpp
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upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
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2007-06-23 05:28:07 +00:00 |
KX_EmptyObject.cpp
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_EmptyObject.h
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_GameActuator.cpp
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KX_GameActuator.h
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KX_GameObject.cpp
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prevent crashes: some python scripts keep 'global variable' access to destroyed game objects.
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2006-12-25 04:11:39 +00:00 |
KX_GameObject.h
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This is patch #6825 (The patch missed a couple of them but
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2007-06-25 20:15:36 +00:00 |
KX_IInterpolator.h
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KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_IPO_SGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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This is patch #6825 (The patch missed a couple of them but
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2007-06-25 20:15:36 +00:00 |
KX_IpoActuator.h
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bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix.
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2007-01-21 00:56:10 +00:00 |
KX_IPOTransform.h
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KX_IScalarInterpolator.h
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KX_ISceneConverter.h
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-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
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2006-12-26 22:02:31 +00:00 |
KX_ISystem.h
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KX_KetsjiEngine.cpp
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |
KX_KetsjiEngine.h
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |
KX_Light.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Light.h
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KX_LightIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_LightIpoSGController.h
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KX_MaterialIpoController.cpp
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changed the size of some local vars for 64bit linux.
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2006-01-06 15:29:11 +00:00 |
KX_MaterialIpoController.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.cpp
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_MeshProxy.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_MotionState.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_MotionState.h
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KX_MouseFocusSensor.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_MouseFocusSensor.h
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Getting blender to compile for IRIX, in particular:
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2005-09-14 21:50:37 +00:00 |
KX_NearSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_ObColorIpoSGController.h
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KX_ObjectActuator.cpp
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KX_ObjectActuator.h
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KX_OdePhysicsController.cpp
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enable bullet for vc7 too by default (can be switched off easily)
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2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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KX_OrientationInterpolator.h
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KX_PhysicsEngineEnums.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
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KX_PhysicsObjectWrapper.h
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KX_PhysicsPropertiesobsolete.h
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KX_PolygonMaterial.cpp
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_PolygonMaterial.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_PositionInterpolator.cpp
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KX_PositionInterpolator.h
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KX_PyConstraintBinding.cpp
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debug lines / register the applied impulse for constraint (for breaking)
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2006-07-03 05:58:23 +00:00 |
KX_PyConstraintBinding.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
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KX_PyMath.h
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KX_PythonInit.cpp
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GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
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2007-09-29 18:51:01 +00:00 |
KX_PythonInit.h
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Patch from Charlie:
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2006-05-13 23:31:36 +00:00 |
KX_RadarSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_RadarSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
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KX_RayEventManager.h
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KX_RaySensor.cpp
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Patch provided by Carsten,
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2007-02-19 21:46:57 +00:00 |
KX_RaySensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
KX_SCA_AddObjectActuator.h
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
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KX_SCA_EndObjectActuator.h
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KX_SCA_ReplaceMeshActuator.cpp
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Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
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2007-03-26 03:35:01 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
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2007-03-26 03:35:01 +00:00 |
KX_ScalarInterpolator.cpp
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KX_ScalarInterpolator.h
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KX_ScalingInterpolator.cpp
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KX_ScalingInterpolator.h
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KX_Scene.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_Scene.h
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
KX_SceneActuator.cpp
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KX_SceneActuator.h
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KX_SG_BoneParentNodeRelationship.cpp
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
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KX_SumoPhysicsController.cpp
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_SumoPhysicsController.h
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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2006-11-21 00:53:40 +00:00 |
KX_TimeCategoryLogger.cpp
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KX_TimeCategoryLogger.h
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KX_TimeLogger.cpp
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KX_TimeLogger.h
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KX_TouchEventManager.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
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fixed some motionstate synchronization issues
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2006-12-04 04:13:42 +00:00 |
KX_TouchSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
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Applied patch #6102 submitted by Mal
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2007-03-23 02:20:12 +00:00 |
KX_TrackToActuator.h
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Applied patch #6102 submitted by Mal
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2007-03-23 02:20:12 +00:00 |
KX_VehicleWrapper.cpp
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//someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same.
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2007-07-06 04:45:57 +00:00 |
KX_VehicleWrapper.h
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exposed a few more tuning paramters
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2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
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moved source and text to american spelling
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2007-04-04 13:18:41 +00:00 |
KX_VertexProxy.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
KX_VisibilityActuator.cpp
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KX_VisibilityActuator.h
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KX_WorldInfo.cpp
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KX_WorldInfo.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_WorldIpoController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_WorldIpoController.h
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Makefile
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Makefile support for bullet2 ... please test
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2006-11-22 19:05:35 +00:00 |
SConscript
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Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution.
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2006-06-05 15:52:26 +00:00 |