blender/SConstruct
Nathan Letwory 899f2776db Shuffle some build code around to ensure debug builds on Windows actually run too.
* creator/SConscript is now empty, code is moved to an emitter function in Blender.py
* make sure COLLADA debug libs are used when BF_DEBUG=True
2011-06-08 11:53:07 +00:00

693 lines
25 KiB
Python

#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
#
# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
import platform as pltfrm
# Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
if pltfrm.architecture()[0] == '64bit':
bitness = 64
else:
bitness = 32
import sys
import os
import os.path
import string
import shutil
import glob
import re
from tempfile import mkdtemp
# store path to tools
toolpath=os.path.join(".", "build_files", "scons", "tools")
# needed for importing tools
sys.path.append(toolpath)
import Blender
import btools
import bcolors
EnsureSConsVersion(1,0,0)
# Before we do anything, let's check if we have a sane os.environ
if not btools.check_environ():
Exit()
BlenderEnvironment = Blender.BlenderEnvironment
B = Blender
VERSION = btools.VERSION # This is used in creating the local config directories
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', [toolpath])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
# xxx commented out, as was supressing warnings under mingw..
#if env:
# btools.SetupSpawn(env)
else:
if bitness==64 and platform=='win32':
env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
else:
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if sys.platform=='win32':
if env['CC'] in ['cl', 'cl.exe']:
platform = 'win64-vc' if bitness == 64 else 'win32-vc'
elif env['CC'] in ['gcc']:
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform not in ('win32-vc', 'win64-vc'):
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', [toolpath])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
# Now we don't need this option to have console window
# env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(env, optfiles, B.arguments)
opts.Update(env)
if sys.platform=='win32':
if bitness==64:
env.Append(CFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
if not env['BF_FANCY']:
B.bc.disable()
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
# TODO: perhaps we need an option (off by default) to not do this altogether...
if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
if os.path.isdir(scriptsDir):
print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
shutil.rmtree(scriptsDir)
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
if 'blenderlite' in B.targets:
target_env_defs = {}
target_env_defs['WITH_BF_GAMEENGINE'] = False
target_env_defs['WITH_BF_OPENAL'] = False
target_env_defs['WITH_BF_OPENEXR'] = False
target_env_defs['WITH_BF_OPENMP'] = False
target_env_defs['WITH_BF_ICONV'] = False
target_env_defs['WITH_BF_INTERNATIONAL'] = False
target_env_defs['WITH_BF_OPENJPEG'] = False
target_env_defs['WITH_BF_FFMPEG'] = False
target_env_defs['WITH_BF_QUICKTIME'] = False
target_env_defs['WITH_BF_REDCODE'] = False
target_env_defs['WITH_BF_DDS'] = False
target_env_defs['WITH_BF_CINEON'] = False
target_env_defs['WITH_BF_HDR'] = False
target_env_defs['WITH_BF_ZLIB'] = False
target_env_defs['WITH_BF_SDL'] = False
target_env_defs['WITH_BF_JPEG'] = False
target_env_defs['WITH_BF_PNG'] = False
target_env_defs['WITH_BF_BULLET'] = False
target_env_defs['WITH_BF_BINRELOC'] = False
target_env_defs['BF_BUILDINFO'] = False
target_env_defs['BF_NO_ELBEEM'] = True
target_env_defs['WITH_BF_PYTHON'] = False
# Merge blenderlite, let command line to override
for k,v in target_env_defs.iteritems():
if k not in B.arguments:
env[k] = v
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
if env['WITH_GHOST_COCOA'] == True:
env.Append(CFLAGS=['-DGHOST_COCOA'])
env.Append(CXXFLAGS=['-DGHOST_COCOA'])
env.Append(CPPFLAGS=['-DGHOST_COCOA'])
if env['USE_QTKIT'] == True:
env.Append(CFLAGS=['-DUSE_QTKIT'])
env.Append(CXXFLAGS=['-DUSE_QTKIT'])
env.Append(CPPFLAGS=['-DUSE_QTKIT'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'].remove('stdc++')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
if os.path.exists(confile):
print "clean file %s"%confile
if os.path.isdir(confile):
for root, dirs, files in os.walk(confile):
for name in files:
os.remove(os.path.join(root, name))
else:
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
# # Docs not working with epy anymore
# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
# os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if (not tp == 'player') and (not tp == 'player2'):
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
creob = B.creator(env)
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
playerlist += B.create_blender_liblist(env, 'player2')
playerlist += B.create_blender_liblist(env, 'intern')
playerlist += B.create_blender_liblist(env, 'extern')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- local path = config files in install dir: installdir\VERSION
#- dont do config and scripts for darwin, it is already in the bundle
dotblendlist = []
datafileslist = []
datafilestargetlist = []
dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
for dp, dn, df in os.walk('bin/.blender'):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
for f in df:
if not env['WITH_BF_INTERNATIONAL']:
if 'locale' in dp:
continue
if f == '.Blanguages':
continue
if not env['WITH_BF_FREETYPE']:
if f.endswith('.ttf'):
continue
if 'locale' in dp:
datafileslist.append(os.path.join(dp,f))
dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:])) # skip bin
datafilestargetlist.append(dir + os.sep + f)
else:
dotblendlist.append(os.path.join(dp, f))
dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:])) # skip bin
dottargetlist.append(dir + os.sep + f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['WITH_BF_PYTHON']:
#-- local/VERSION/scripts
scriptpaths=['release/scripts']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
if '__pycache__' in dn: # py3.2 cache dir
dn.remove('__pycache__')
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source)==0:
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
#-- icons
if env['OURPLATFORM']=='linux2':
iconlist = []
icontargetlist = []
for tp, tn, tf in os.walk('release/freedesktop/icons'):
if '.svn' in tn:
tn.remove('.svn')
if '_svn' in tn:
tn.remove('_svn')
for f in tf:
iconlist.append(os.path.join(tp, f))
icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
iconinstall = []
for targetdir,srcfile in zip(icontargetlist, iconlist):
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
# dlls for linuxcross
# TODO - add more libs, for now this lets blenderlite run
if env['OURPLATFORM']=='linuxcross':
dir=env['BF_INSTALLDIR']
source = []
if env['WITH_BF_OPENMP']:
source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
scriptinstall.append(env.Install(dir=dir, source=source))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if '.svn' in tn:
tn.remove('.svn')
if '_svn' in tn:
tn.remove('_svn')
df = tp[8:] # remove 'release/'
for f in tf:
pluglist.append(os.path.join(tp, f))
plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
pluglist.append('source/blender/blenpluginapi/externdef.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
pluglist.append('source/blender/blenpluginapi/iff.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
pluglist.append('source/blender/blenpluginapi/plugin.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
pluglist.append('source/blender/blenpluginapi/util.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
plugininstall = []
# plugins in blender 2.5 don't work at the moment.
#for targetdir,srcfile in zip(plugtargetlist, pluglist):
# td, tf = os.path.split(targetdir)
# plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if '.svn' in tn:
tn.remove('.svn')
if '_svn' in tn:
tn.remove('_svn')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
dllsources = []
if not env['OURPLATFORM'] in ('win32-mingw', 'win64-vc', 'linuxcross'):
# For MinGW and linuxcross static linking will be used
dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
#currently win64-vc doesn't appear to have libpng.dll
if env['OURPLATFORM'] != 'win64-vc':
dllsources += ['${BF_PNG_LIBPATH}/libpng.dll']
dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
# Used when linking to libtiff was dynamic
# keep it here until compilation on all platform would be ok
# dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
if env['OURPLATFORM'] != 'linuxcross':
# pthreads library is already added
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically already to SDL on win64
else:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
if env['WITH_BF_ICONV']:
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically to iconv on win64
elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
#gettext for MinGW and cross-compilation is compiled staticly
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
if env['WITH_BF_FFMPEG']:
dllsources += ['${BF_FFMPEG_LIBPATH}/avcodec-52.dll',
'${BF_FFMPEG_LIBPATH}/avformat-52.dll',
'${BF_FFMPEG_LIBPATH}/avdevice-52.dll',
'${BF_FFMPEG_LIBPATH}/avutil-50.dll',
'${BF_FFMPEG_LIBPATH}/swscale-0.dll']
# Since the thumb handler is loaded by Explorer, architecture is
# strict: the x86 build fails on x64 Windows. We need to ship
# both builds in x86 packages.
if bitness == 32:
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
dllsources.append('#source/icons/blender.exe.manifest')
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
if 'blender' in B.targets:
blenderexe= env.Alias('blender', B.program_list)
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
Depends(blenderlite,installtarget)
Depends(nsiscmd, allinstall)
buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
buildslave_alias = env.Alias('buildslave', buildslave_cmd)
Depends(buildslave_cmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)