224607982a
Option to copy obcolor in the copy menu Option to select same color in select grouped menu console.py - mistake in last commit caused a python error
871 lines
28 KiB
Python
871 lines
28 KiB
Python
#!BPY
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"""
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Name: 'Interactive Python Console'
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Blender: 245
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Group: 'System'
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Tooltip: 'Interactive Python Console'
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"""
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__author__ = "Campbell Barton aka ideasman42"
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__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
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__bpydoc__ = """\
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This is an interactive console, similar to Python's own command line interpreter. Since it is embedded in Blender, it has access to all Blender Python modules.
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Those completely new to Python are recommended to check the link button above
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that points to its official homepage, with news, downloads and documentation.
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Usage:<br>
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Type your code and hit "Enter" to get it executed.<br>
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- Right mouse click: Console Menu (Save output, etc);<br>
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- Mousewheel: Scroll text
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- Arrow keys: command history and cursor;<br>
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- Shift + Backspace: Backspace whole word;<br>
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- Shift + Arrow keys: jump words;<br>
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- Ctrl + (+/- or mousewheel): Zoom text size;<br>
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- Ctrl + Enter: auto compleate based on variable names and modules loaded -- multiple choices popup a menu;<br>
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- Shift + Enter: multiline functions -- delays executing code until only Enter is pressed.
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"""
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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import bpy
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from Blender import *
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import sys as python_sys
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import StringIO
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# Constants
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__DELIMETERS__ = '. ,=+-*/%<>&~][{}():\t'
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__VARIABLE_DELIMETERS__ = ' ,=+-*/%<>&~{}():\t'
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__LINE_HISTORY__ = 500
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global __FONT_SIZE__
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__FONT_SIZES__ = ( ('tiny', 10), ('small', 12), ('normalfix', 14), ('large', 16) )
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__FONT_SIZE__ = 2 # index for the list above, normal default.
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global __CONSOLE_LINE_OFFSET__
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__CONSOLE_LINE_OFFSET__ = 0
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cmdBuffer = [] # dosnt need to be global
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'''
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# Generic Blender functions
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def getActScriptWinRect():
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area = Window.GetAreaSize()
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area = (area[0]-1, area[1]-1)
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for scrInfo in Window.GetScreenInfo(Window.Types['SCRIPT'], 'win', ''):
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if scrInfo['vertices'][2]-scrInfo['vertices'][0] == area[0]:
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if scrInfo['vertices'][3]-scrInfo['vertices'][1] == area[1]:
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return scrInfo['vertices']
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return None
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'''
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# menuText, # per group
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def PupMenuLess(menu, groupSize=35):
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more = [' more...']
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less = [' less...']
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menuList= menu.split('|')
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# No Less Needed, just call.
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if len(menuList) < groupSize:
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return Draw.PupMenu(menu)
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title = menuList[0].split('%t')[0]
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# Split the list into groups
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menuGroups = [[]]
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for li in menuList[1:]:
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if len(menuGroups[-1]) < groupSize:
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menuGroups[-1].append(li)
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else:
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menuGroups.append([li])
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# Stores teh current menu group we are looking at
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groupIdx = 0
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while 1:
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# Give us a title with the menu number
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numTitle = [ ' '.join([title, str(groupIdx + 1), 'of', str(len(menuGroups)), '%t'])]
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if groupIdx == 0:
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menuString = '|'.join(numTitle + menuGroups[groupIdx] + more)
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elif groupIdx == len(menuGroups)-1:
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menuString = '|'.join(numTitle + less + menuGroups[groupIdx])
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else: # In the middle somewhere so Show a more and less
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menuString = '|'.join(numTitle + less + menuGroups[groupIdx] + more)
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result = Draw.PupMenu(menuString)
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# User Exit
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if result == -1:
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return -1
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if groupIdx == 0: # First menu
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if result-1 < groupSize:
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return result
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else: # must be more
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groupIdx +=1
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elif groupIdx == len(menuGroups): # Last Menu
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if result == 1: # Must be less
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groupIdx -= 1
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else: # Must be a choice
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return result + (groupIdx*groupSize)
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else:
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if result == 1: # Must be less
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groupIdx -= 1
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elif result-2 == groupSize:
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groupIdx +=1
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else:
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return result - 1 + (groupIdx*groupSize)
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# Use newstyle classes, Im not bothering with inheretence
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# but slots are faster.
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class cmdLine(object):
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__slots__ = [\
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'cmd', # is the command string, or any other message
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'type',# type: 0:user input 1:program feedback 2:error message. 3:option feedback
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'exe' # 0- not yet executed 1:executed
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]
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def __init__(self, cmd, type, exe):
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self.cmd = cmd
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self.type = type
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self.exe = exe
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# Include external file with internal namespace
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def include(filename):
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file = open(filename, 'r')
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filedata = file.read()
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file.close()
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return compile(filedata, filename, 'exec')
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# Writes command line data to a blender text file.
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def writeCmdData(type):
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newText = Text.New('command_output.py', 1)
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if type == 3: newText.write('\n'.join( [ myCmd.cmd for myCmd in cmdBuffer ] ))
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else: newText.write('\n'.join( [ myCmd.cmd for myCmd in cmdBuffer if myCmd.type is type] ))
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Draw.PupMenu('%s written' % newText.name)
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def insertCmdData():
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texts = list(bpy.data.texts)
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textNames = [tex.name for tex in texts]
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if textNames:
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choice = Draw.PupMenu('|'.join(textNames))
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if choice != -1:
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text = texts[choice-1]
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# Add the text!
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for l in text.asLines():
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cmdBuffer.append(cmdLine('%s ' % l, 0, 0))
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Draw.Redraw()
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COLLECTED_VAR_NAMES = {} # a list of keys, each key has a list of absolute paths
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# Pain and simple recursice dir(), accepts a string
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unused_types = str, dict, list, float, int, str, type, tuple, type(dir), type(None)
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def rdir(dirString, depth=0):
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#print ' ' * depth, dirString
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# MAX DEPTH SET HERE
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if depth > 5:
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# print 'maxdepoth reached.'
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return
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global COLLECTED_VAR_NAMES
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dirStringSplit = dirString.split('.')
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exec('value=' + dirString)
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if type(value) in unused_types:
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# print 'bad type'
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return
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dirList = dir(value)
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for dirItem in dirList:
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if dirItem.startswith('_'):
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continue
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dirData = None
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try:
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# Rare cases this can mess up, material.shader was a problem.
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exec('dirData = %s.%s' % (dirString, dirItem))
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#print dirData
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except:
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# Dont bother with this data.
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continue
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#print 'HEY', dirData, dirItem
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#if type(dirItem) != str:
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# print dirItem, type(dirItem)
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if dirItem not in COLLECTED_VAR_NAMES: # .keys()
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COLLECTED_VAR_NAMES[dirItem] = []
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# Add the string
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# splitD = dirString.split('"')[-2]
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# Example of dirString
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# __CONSOLE_VAR_DICT__["Main"].scenes.active.render
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# Works but can be faster
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# splitD = dirString.replace('__CONSOLE_VAR_DICT__["', '').replace('"]', '')
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splitD = dirString[22:].replace('"]', '')
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if splitD not in COLLECTED_VAR_NAMES[dirItem]:
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# print dirItem, dirString, splitD,
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COLLECTED_VAR_NAMES[dirItem].append(splitD)
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# Stops recursice stuff, overlooping
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#print type(dirItem)
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#if type(dirData) == types.ClassType or \
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# type(dirData) == types.ModuleType:
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type_dirData = type(dirData)
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if type_dirData not in unused_types:
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# print type(dirData), dirItem
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# Dont loop up dirs for strings ints etc.
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if dirItem not in dirStringSplit:
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rdir( '%s.%s' % (dirString, dirItem), depth+1)
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'''
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elif depth == 0: # Add local variables
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# print type(dirData), dirItem
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# Dont loop up dirs for strings ints etc.
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if dirItem not in dirStringSplit:
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rdir( '%s.%s' % (dirString, dirItem), depth+1)
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'''
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def recursive_dir():
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global COLLECTED_VAR_NAMES
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for name in __CONSOLE_VAR_DICT__: # .keys()
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if not name.startswith('_'): # Dont pick names like __name__
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rdir('__CONSOLE_VAR_DICT__["%s"]' % name)
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#print COLLECTED_VAR_NAMES
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COLLECTED_VAR_NAMES[name] = ['']
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return COLLECTED_VAR_NAMES
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# Runs the code line(s) the user has entered and handle errors
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# As well as feeding back the output into the blender window.
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def runUserCode(__USER_CODE_STRING__):
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global __CONSOLE_VAR_DICT__ # We manipulate the variables here. loading and saving from localspace to this global var.
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# Open A File like object to write all output to, that would useually be printed.
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python_sys.stdout.flush() # Get rid of whatever came before
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__FILE_LIKE_STRING__ = StringIO.StringIO() # make a new file like string, this saves up from making a file.
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__STD_OUTPUT__ = python_sys.stdout # we need to store the normal output.
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python_sys.stdout=__FILE_LIKE_STRING__ # Now anything printed will be written to the file like string.
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# Try and run the user entered line(s)
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try:
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# Load all variabls from global dict to local space.
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__TMP_VAR_NAME__ = __TMP_VAR__ = '' # so as not to raise an error when del'ing
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for __TMP_VAR_NAME__, __TMP_VAR__ in __CONSOLE_VAR_DICT__.items():
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exec('%s%s' % (__TMP_VAR_NAME__,'=__TMP_VAR__'))
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del __TMP_VAR_NAME__
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del __TMP_VAR__
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# Now all the vars are loaded, execute the code. # Newline thanks to phillip,
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exec(compile(__USER_CODE_STRING__, 'blender_cmd.py', 'single')) #exec(compile(__USER_CODE_STRING__, 'blender_cmd.py', 'exec'))
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# Flush global dict, allow the user to remove items.
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__CONSOLE_VAR_DICT__ = {}
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__TMP_VAR_NAME__ = '' # so as not to raise an error when del'ing
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# Write local veriables to global __CONSOLE_VAR_DICT__
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for __TMP_VAR_NAME__ in dir():
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if __TMP_VAR_NAME__ != '__FILE_LIKE_STRING__' and\
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__TMP_VAR_NAME__ != '__STD_OUTPUT__' and\
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__TMP_VAR_NAME__ != '__TMP_VAR_NAME__' and\
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__TMP_VAR_NAME__ != '__USER_CODE_STRING__':
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# Execute the local > global coversion.
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exec('%s%s' % ('__CONSOLE_VAR_DICT__[__TMP_VAR_NAME__]=', __TMP_VAR_NAME__))
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del __TMP_VAR_NAME__
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except: # Prints the REAL exception.
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error = '%s: %s' % (python_sys.exc_type, python_sys.exc_value)
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for errorLine in error.split('\n'):
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cmdBuffer.append(cmdLine(errorLine, 2, None)) # new line to type into
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python_sys.stdout = __STD_OUTPUT__ # Go back to output to the normal blender console
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# Copy all new output to cmdBuffer
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__FILE_LIKE_STRING__.seek(0) # the readline function requires that we go back to the start of the file.
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for line in __FILE_LIKE_STRING__.readlines():
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cmdBuffer.append(cmdLine(line, 1, None))
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cmdBuffer.append(cmdLine(' ', 0, 0)) # new line to type into
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python_sys.stdout=__STD_OUTPUT__
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__FILE_LIKE_STRING__.close()
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#------------------------------------------------------------------------------#
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# event handling code #
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#------------------------------------------------------------------------------#
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def handle_event(evt, val):
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# Insert Char into the cammand line
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def insCh(ch): # Instert a char
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global cursor
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# Later account for a cursor variable
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cmdBuffer[-1].cmd = ('%s%s%s' % ( cmdBuffer[-1].cmd[:cursor], ch, cmdBuffer[-1].cmd[cursor:]))
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#------------------------------------------------------------------------------#
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# Define Complex Key Actions #
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#------------------------------------------------------------------------------#
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def actionEnterKey():
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global histIndex, cursor
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def getIndent(string):
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# Gather white space to add in the previous line
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# Ignore the last char since its padding.
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whiteSpace = ''
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#for i in range(len(cmdBuffer[-1].cmd)):
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for i in xrange(len(string)-1):
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if cmdBuffer[-1].cmd[i] == ' ' or cmdBuffer[-1].cmd[i] == '\t':
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whiteSpace += string[i]
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else:
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break
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return whiteSpace
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# Autocomplete
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if Window.GetKeyQualifiers() & Window.Qual.CTRL:
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actionAutoCompleate()
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return
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# Are we in the middle of a multiline part or not?
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# try be smart about it
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if cmdBuffer[-1].cmd.split('#')[0].rstrip().endswith(':'):
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# : indicates an indent is needed
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cmdBuffer.append(cmdLine('\t%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print ': indicates an indent is needed'
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elif cmdBuffer[-1].cmd[0] in [' ', '\t'] and len(cmdBuffer[-1].cmd) > 1 and cmdBuffer[-1].cmd.split():
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# white space at the start means he havnt finished the multiline.
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cmdBuffer.append(cmdLine('%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print 'white space at the start means he havnt finished the multiline.'
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elif Window.GetKeyQualifiers() & Window.Qual.SHIFT:
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# Crtl forces multiline
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cmdBuffer.append(cmdLine('%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print 'Crtl forces multiline'
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else: # Execute multiline code block
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# Multiline code will still run with 1 line,
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multiLineCode = ['if 1:'] # End of the multiline first.
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# Seek the start of the file multiline
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i = 1
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while cmdBuffer[-i].exe == 0:
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i+=1
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while i > 1:
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i-=1
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if cmdBuffer[-i].cmd == ' ':# Tag as an output type so its not used in the key history
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cmdBuffer[-i].type = 1
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else: # Tab added at the start for added if 1: statement
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multiLineCode.append('\t%s' % cmdBuffer[-i].cmd )
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# Mark as executed
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cmdBuffer[-i].exe = 1
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multiLineCode.append('\tpass') # reverse will make this the start.
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# Dubug, print the code that is executed.
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#for m in multiLineCode: print m
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runUserCode('\n'.join(multiLineCode))
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# Clear the output based on __LINE_HISTORY__
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if len(cmdBuffer) > __LINE_HISTORY__:
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cmdBuffer[:__LINE_HISTORY__] = []
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histIndex = cursor = -1 # Reset cursor and history
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def actionUpKey():
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global histIndex
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if abs(histIndex)+1 >= len(cmdBuffer):
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histIndex = -1
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# When wrapping allow 1 plank lines
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if cmdBuffer[-1].cmd != ' ':
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cmdBuffer[-1].cmd = ' '
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return
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histIndex_orig = histIndex
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histIndex -= 1
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while (cmdBuffer[histIndex].type != 0 and abs(histIndex) < len(cmdBuffer)) or \
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( cmdBuffer[histIndex].cmd == cmdBuffer[histIndex_orig].cmd):
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histIndex -= 1
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if cmdBuffer[histIndex].type == 0: # we found one
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cmdBuffer[-1].cmd = cmdBuffer[histIndex].cmd
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def actionDownKey():
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global histIndex
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if histIndex >= -2:
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histIndex = -len(cmdBuffer)
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# When wrapping allow 1 plank lines
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if cmdBuffer[-1].cmd != ' ':
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cmdBuffer[-1].cmd = ' '
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return
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histIndex_orig = histIndex
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histIndex += 1
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while (cmdBuffer[histIndex].type != 0 and histIndex != -2) or \
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( cmdBuffer[histIndex].cmd == cmdBuffer[histIndex_orig].cmd):
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histIndex += 1
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if cmdBuffer[histIndex].type == 0: # we found one
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cmdBuffer[-1].cmd = cmdBuffer[histIndex].cmd
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def actionRightMouse():
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global __FONT_SIZE__
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choice = Draw.PupMenu('Console Menu%t|Write Input Data (white)|Write Output Data (blue)|Write Error Data (red)|Write All Text|%l|Insert Blender text|%l|Font Size|%l|Clear Output|Quit')
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if choice == 1:
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writeCmdData(0) # type 0 user
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elif choice == 2:
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writeCmdData(1) # type 1 user output
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elif choice == 3:
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writeCmdData(2) # type 2 errors
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elif choice == 4:
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writeCmdData(3) # All
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elif choice == 6:
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insertCmdData() # Insert text from Blender and run it.
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elif choice == 8:
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# Fontsize.
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font_choice = Draw.PupMenu('Font Size%t|Large|Normal|Small|Tiny')
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if font_choice != -1:
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if font_choice == 1:
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__FONT_SIZE__ = 3
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elif font_choice == 2:
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__FONT_SIZE__ = 2
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elif font_choice == 3:
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__FONT_SIZE__ = 1
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elif font_choice == 4:
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__FONT_SIZE__ = 0
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Draw.Redraw()
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elif choice == 10: # Clear all output
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cmdBuffer[:] = [cmd for cmd in cmdBuffer if cmd.type == 0] # keep user input
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Draw.Redraw()
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elif choice == 11: # Exit
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Draw.Exit()
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# Auto compleating, quite complex- use recutsice dir for the moment.
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def actionAutoCompleate(): # Ctrl + Tab
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if not cmdBuffer[-1].cmd[:cursor].split():
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return
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RECURSIVE_DIR = recursive_dir()
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# get last name of user input
|
|
editVar = cmdBuffer[-1].cmd[:cursor]
|
|
# Split off spaces operators etc from the staryt of the command so we can use the startswith function.
|
|
for splitChar in __VARIABLE_DELIMETERS__:
|
|
editVar = editVar[:-1].split(splitChar)[-1] + editVar[-1]
|
|
|
|
|
|
# Now we should have the var by its self
|
|
if editVar:
|
|
possibilities = []
|
|
|
|
for __TMP_VAR_NAME__ in RECURSIVE_DIR: #.keys():
|
|
#print '\t', __TMP_VAR_NAME__
|
|
if __TMP_VAR_NAME__ == editVar:
|
|
# print 'ADITVAR IS A VAR'
|
|
pass
|
|
'''
|
|
elif __TMP_VAR_NAME__.startswith( editVar ):
|
|
print __TMP_VAR_NAME__, 'aaa'
|
|
possibilities.append( __TMP_VAR_NAME__ )
|
|
'''
|
|
possibilities.append( __TMP_VAR_NAME__ )
|
|
|
|
if len(possibilities) == 1:
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], possibilities[0], cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
elif possibilities: # If its not just []
|
|
# -1 with insert is the second last.
|
|
|
|
# Text choice
|
|
#cmdBuffer.insert(-1, cmdLine('options: %s' % ' '.join(possibilities), 3, None))
|
|
|
|
menuList = [] # A lits of tuples- ABSOLUTE, RELATIVE
|
|
|
|
for __TMP_VAR_NAME__ in possibilities:
|
|
for usage in RECURSIVE_DIR[__TMP_VAR_NAME__]:
|
|
# Account for non absolute (variables for eg.)
|
|
if usage: # not ''
|
|
absName = '%s.%s' % (usage, __TMP_VAR_NAME__)
|
|
|
|
if __TMP_VAR_NAME__.startswith(editVar):
|
|
menuList.append( # Used for names and can be entered when pressing shift.
|
|
(absName, # Absolute name
|
|
__TMP_VAR_NAME__) # Relative name, non shift
|
|
)
|
|
|
|
#else:
|
|
# if absName.find(editVar) != -1:
|
|
# menuList.append((__TMP_VAR_NAME__, __TMP_VAR_NAME__)) # Used for names and can be entered when pressing shift.
|
|
|
|
# No items to display? no menu
|
|
if not menuList:
|
|
return
|
|
|
|
menuList.sort()
|
|
|
|
choice = PupMenuLess( # Menu for the user to choose the autocompleate
|
|
'Choices (Shift for local name, Ctrl for Docs)%t|' + # Title Text
|
|
'|'.join(['%s, %s' % m for m in menuList])) # Use Absolute names m[0]
|
|
|
|
if choice != -1:
|
|
if Window.GetKeyQualifiers() & Window.Qual.CTRL: # Help
|
|
cmdBuffer[-1].cmd = ('help(%s%s) ' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][0]))
|
|
elif Window.GetKeyQualifiers() & Window.Qual.SHIFT: # Put in the long name
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][1], cmdBuffer[-1].cmd[cursor:]))
|
|
else: # Only paste in the Short name
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][0], cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
|
|
else:
|
|
# print 'NO EDITVAR'
|
|
return
|
|
|
|
# ------------------end------------------ #
|
|
|
|
# Quit from menu only
|
|
#if (evt == Draw.ESCKEY and not val):
|
|
# Draw.Exit()
|
|
if evt == Draw.MOUSEX or evt == Draw.MOUSEY: # AVOID TOO MANY REDRAWS.
|
|
return
|
|
|
|
|
|
global cursor
|
|
global histIndex
|
|
global __FONT_SIZE__
|
|
global __CONSOLE_LINE_OFFSET__
|
|
|
|
ascii = Blender.event
|
|
|
|
resetScroll = True
|
|
|
|
#------------------------------------------------------------------------------#
|
|
# key codes and key handling #
|
|
#------------------------------------------------------------------------------#
|
|
|
|
# UP DOWN ARROW KEYS, TO TRAVERSE HISTORY
|
|
if (evt == Draw.UPARROWKEY and val): actionUpKey()
|
|
elif (evt == Draw.DOWNARROWKEY and val): actionDownKey()
|
|
|
|
elif (evt == Draw.RIGHTARROWKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
wordJump = False
|
|
newCursor = cursor+1
|
|
while newCursor<0:
|
|
|
|
if cmdBuffer[-1].cmd[newCursor] not in __DELIMETERS__:
|
|
newCursor+=1
|
|
else:
|
|
wordJump = True
|
|
break
|
|
if wordJump: # Did we find a new cursor pos?
|
|
cursor = newCursor
|
|
else:
|
|
cursor = -1 # end of line
|
|
else:
|
|
cursor +=1
|
|
if cursor > -1:
|
|
cursor = -1
|
|
|
|
elif (evt == Draw.LEFTARROWKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
wordJump = False
|
|
newCursor = cursor-1
|
|
while abs(newCursor) < len(cmdBuffer[-1].cmd):
|
|
|
|
if cmdBuffer[-1].cmd[newCursor] not in __DELIMETERS__ or\
|
|
newCursor == cursor:
|
|
newCursor-=1
|
|
else:
|
|
wordJump = True
|
|
break
|
|
if wordJump: # Did we find a new cursor pos?
|
|
cursor = newCursor
|
|
else:
|
|
cursor = -len(cmdBuffer[-1].cmd) # Start of line
|
|
|
|
else:
|
|
if len(cmdBuffer[-1].cmd) > abs(cursor):
|
|
cursor -=1
|
|
|
|
elif (evt == Draw.HOMEKEY and val):
|
|
cursor = -len(cmdBuffer[-1].cmd)
|
|
|
|
elif (evt == Draw.ENDKEY and val):
|
|
cursor = -1
|
|
|
|
elif (evt == Draw.TABKEY and val):
|
|
insCh('\t')
|
|
|
|
elif (evt == Draw.BACKSPACEKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
i = -1
|
|
for d in __DELIMETERS__:
|
|
i = max(i, cmdBuffer[-1].cmd[:cursor-1].rfind(d))
|
|
if i == -1:
|
|
i=0
|
|
cmdBuffer[-1].cmd = ('%s%s' % (cmdBuffer[-1].cmd[:i] , cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
else:
|
|
# Normal backspace.
|
|
cmdBuffer[-1].cmd = ('%s%s' % (cmdBuffer[-1].cmd[:cursor-1] , cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
elif (evt == Draw.DELKEY and val) and cursor < -1:
|
|
cmdBuffer[-1].cmd = cmdBuffer[-1].cmd[:cursor] + cmdBuffer[-1].cmd[cursor+1:]
|
|
cursor +=1
|
|
|
|
elif ((evt == Draw.RETKEY or evt == Draw.PADENTER) and val):
|
|
actionEnterKey()
|
|
|
|
elif (evt == Draw.RIGHTMOUSE and not val): actionRightMouse(); return
|
|
|
|
elif (evt == Draw.PADPLUSKEY or evt == Draw.EQUALKEY or evt == Draw.WHEELUPMOUSE) and val and Window.GetKeyQualifiers() & Window.Qual.CTRL:
|
|
__FONT_SIZE__ += 1
|
|
__FONT_SIZE__ = min(len(__FONT_SIZES__)-1, __FONT_SIZE__)
|
|
elif (evt == Draw.PADMINUS or evt == Draw.MINUSKEY or evt == Draw.WHEELDOWNMOUSE) and val and Window.GetKeyQualifiers() & Window.Qual.CTRL:
|
|
__FONT_SIZE__ -=1
|
|
__FONT_SIZE__ = max(0, __FONT_SIZE__)
|
|
|
|
|
|
elif evt == Draw.WHEELUPMOUSE and val:
|
|
__CONSOLE_LINE_OFFSET__ += 1
|
|
__CONSOLE_LINE_OFFSET__ = min(len(cmdBuffer)-2, __CONSOLE_LINE_OFFSET__)
|
|
resetScroll = False
|
|
|
|
elif evt == Draw.WHEELDOWNMOUSE and val:
|
|
__CONSOLE_LINE_OFFSET__ -= 1
|
|
__CONSOLE_LINE_OFFSET__ = max(0, __CONSOLE_LINE_OFFSET__)
|
|
resetScroll = False
|
|
|
|
|
|
elif ascii:
|
|
insCh(chr(ascii))
|
|
else:
|
|
return # dont redraw.
|
|
|
|
# If the user types in anything then scroll to bottom.
|
|
if resetScroll:
|
|
__CONSOLE_LINE_OFFSET__ = 0
|
|
Draw.Redraw()
|
|
|
|
|
|
def draw_gui():
|
|
# Get the bounds from ObleGL directly
|
|
__CONSOLE_RECT__ = BGL.Buffer(BGL.GL_FLOAT, 4)
|
|
BGL.glGetFloatv(BGL.GL_SCISSOR_BOX, __CONSOLE_RECT__)
|
|
__CONSOLE_RECT__= __CONSOLE_RECT__.list
|
|
|
|
# Clear the screen
|
|
BGL.glClearColor(0.0, 0.0, 0.0, 1.0)
|
|
BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
|
|
|
|
|
|
# Fixed margin. use a margin since 0 margin can be hard to seewhen close to a crt's edge.
|
|
margin = 4
|
|
|
|
# Draw cursor location colour
|
|
if __CONSOLE_LINE_OFFSET__ == 0:
|
|
cmd2curWidth = Draw.GetStringWidth(cmdBuffer[-1].cmd[:cursor], __FONT_SIZES__[__FONT_SIZE__][0])
|
|
BGL.glColor3f(0.8, 0.2, 0.2)
|
|
if cmd2curWidth == 0:
|
|
BGL.glRecti(margin,2,margin+2, __FONT_SIZES__[__FONT_SIZE__][1]+2)
|
|
else:
|
|
BGL.glRecti(margin + cmd2curWidth-2,2, margin+cmd2curWidth, __FONT_SIZES__[__FONT_SIZE__][1]+2)
|
|
|
|
BGL.glColor3f(1,1,1)
|
|
# Draw the set of cammands to the buffer
|
|
consoleLineIdx = __CONSOLE_LINE_OFFSET__ + 1
|
|
wrapLineIndex = 0
|
|
while consoleLineIdx < len(cmdBuffer) and __CONSOLE_RECT__[3] > (consoleLineIdx - __CONSOLE_LINE_OFFSET__) * __FONT_SIZES__[__FONT_SIZE__][1]:
|
|
if cmdBuffer[-consoleLineIdx].type == 0:
|
|
BGL.glColor3f(1, 1, 1)
|
|
elif cmdBuffer[-consoleLineIdx].type == 1:
|
|
BGL.glColor3f(.3, .3, 1)
|
|
elif cmdBuffer[-consoleLineIdx].type == 2:
|
|
BGL.glColor3f(1.0, 0, 0)
|
|
elif cmdBuffer[-consoleLineIdx].type == 3:
|
|
BGL.glColor3f(0, 0.8, 0)
|
|
else:
|
|
BGL.glColor3f(1, 1, 0)
|
|
|
|
if consoleLineIdx == 1: # user input
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * (consoleLineIdx-__CONSOLE_LINE_OFFSET__)) - 8)
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
else:
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * ((consoleLineIdx-__CONSOLE_LINE_OFFSET__)+wrapLineIndex)) - 8)
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
|
|
# Wrapping is totally slow, can even hang blender - dont do it!
|
|
'''
|
|
if consoleLineIdx == 1: # NEVER WRAP THE USER INPUT
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * (consoleLineIdx-__CONSOLE_LINE_OFFSET__)) - 8)
|
|
# BUG, LARGE TEXT DOSENT DISPLAY
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
|
|
|
|
else: # WRAP?
|
|
# LINE WRAP
|
|
if Draw.GetStringWidth(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0]) > __CONSOLE_RECT__[2]:
|
|
wrapLineList = []
|
|
copyCmd = [cmdBuffer[-consoleLineIdx].cmd, '']
|
|
while copyCmd != ['','']:
|
|
while margin + Draw.GetStringWidth(copyCmd[0], __FONT_SIZES__[__FONT_SIZE__][0]) > __CONSOLE_RECT__[2]:
|
|
#print copyCmd
|
|
copyCmd[1] = '%s%s'% (copyCmd[0][-1], copyCmd[1]) # Add the char on the end
|
|
copyCmd[0] = copyCmd[0][:-1]# remove last chat
|
|
|
|
# Now we have copyCmd[0] at a good length we can print it.
|
|
if copyCmd[0] != '':
|
|
wrapLineList.append(copyCmd[0])
|
|
|
|
copyCmd[0]=''
|
|
copyCmd = [copyCmd[1], copyCmd[0]]
|
|
|
|
# Now we have a list of lines, draw them (OpenGLs reverse ordering requires this odd change)
|
|
wrapLineList.reverse()
|
|
for wline in wrapLineList:
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1]*((consoleLineIdx-__CONSOLE_LINE_OFFSET__) + wrapLineIndex)) - 8)
|
|
Draw.Text(wline, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
wrapLineIndex += 1
|
|
wrapLineIndex-=1 # otherwise we get a silly extra line.
|
|
|
|
else: # no wrapping.
|
|
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * ((consoleLineIdx-__CONSOLE_LINE_OFFSET__)+wrapLineIndex)) - 8)
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
'''
|
|
consoleLineIdx += 1
|
|
|
|
|
|
# This recieves the event index, call a function from here depending on the event.
|
|
def handle_button_event(evt):
|
|
pass
|
|
|
|
|
|
# Run the console
|
|
__CONSOLE_VAR_DICT__ = {} # Initialize var dict
|
|
|
|
|
|
# Print Startup lines, add __bpydoc__ to the console startup.
|
|
for l in __bpydoc__.split('<br>'):
|
|
cmdBuffer.append( cmdLine(l, 1, None) )
|
|
|
|
|
|
histIndex = cursor = -1 # How far back from the first letter are we? - in current CMD line, history if for moving up and down lines.
|
|
|
|
# Autoexec, startup code.
|
|
scriptDir = Get('scriptsdir')
|
|
console_autoexec = None
|
|
if scriptDir:
|
|
if not scriptDir.endswith(Blender.sys.sep):
|
|
scriptDir += Blender.sys.sep
|
|
|
|
console_autoexec = '%s%s' % (scriptDir, 'console_autoexec.py')
|
|
|
|
if not sys.exists(console_autoexec):
|
|
# touch the file
|
|
try:
|
|
open(console_autoexec, 'w').close()
|
|
cmdBuffer.append(cmdLine('...console_autoexec.py not found, making new in scripts dir', 1, None))
|
|
except:
|
|
cmdBuffer.append(cmdLine('...console_autoexec.py could not write, this is ok', 1, None))
|
|
scriptDir = None # make sure we only use this for console_autoexec.py
|
|
|
|
if not sys.exists(console_autoexec):
|
|
console_autoexec = None
|
|
|
|
else:
|
|
cmdBuffer.append(cmdLine('...Using existing console_autoexec.py in scripts dir', 1, None))
|
|
|
|
|
|
|
|
#-Autoexec---------------------------------------------------------------------#
|
|
# Just use the function to jump into local naming mode.
|
|
# This is so we can loop through all of the autoexec functions / vars and add them to the __CONSOLE_VAR_DICT__
|
|
def include_console(includeFile):
|
|
global __CONSOLE_VAR_DICT__ # write autoexec vars to this.
|
|
|
|
# Execute an external py file as if local
|
|
exec(include(includeFile))
|
|
|
|
def standard_imports():
|
|
# Write local to global __CONSOLE_VAR_DICT__ for reuse,
|
|
|
|
exec('%s%s' % ('__CONSOLE_VAR_DICT__["bpy"]=', 'bpy'))
|
|
exec('%s%s' % ('__CONSOLE_VAR_DICT__["Blender"]=', 'Blender'))
|
|
|
|
for ls in (dir(), dir(Blender)):
|
|
for __TMP_VAR_NAME__ in ls:
|
|
# Execute the local > global coversion.
|
|
exec('%s%s' % ('__CONSOLE_VAR_DICT__[__TMP_VAR_NAME__]=', __TMP_VAR_NAME__))
|
|
|
|
# Add dummy imports to input so output scripts to a text file work as expected
|
|
cmdBuffer.append(cmdLine('import bpy', 0, 1))
|
|
cmdBuffer.append(cmdLine('import Blender', 0, 1)) # pretend we have been executed, as we kindof have.
|
|
cmdBuffer.append(cmdLine('from Blender import *', 0, 1))
|
|
|
|
if scriptDir and console_autoexec:
|
|
include_console(console_autoexec) # pass the blender module
|
|
|
|
standard_imports() # import Blender and bpy
|
|
|
|
#-end autoexec-----------------------------------------------------------------#
|
|
|
|
|
|
# Append new line to write to
|
|
cmdBuffer.append(cmdLine(' ', 0, 0))
|
|
|
|
#------------------------------------------------------------------------------#
|
|
# register the event handling code, GUI #
|
|
#------------------------------------------------------------------------------#
|
|
def main():
|
|
Draw.Register(draw_gui, handle_event, handle_button_event)
|
|
|
|
if __name__ == '__main__':
|
|
main()
|