22f68f85a4
The code was trying to make winding consistent and manifold, same as OpenSubdiv expects it to. Unfortunately, the code was having some issues in corner cases so the winding wasn't really correct. Fortunately, the latter (compared to when this code was originally written) supports orientation on OpenSubdiv side. Removing code which is currently unused in Blender and which had known issues. Is simple enough to bring the code from Git history if the functionality is needed in the future. |
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.. | ||
internal | ||
shader | ||
stub | ||
CMakeLists.txt | ||
opensubdiv_capi_type.h | ||
opensubdiv_capi.h | ||
opensubdiv_converter_capi.h | ||
opensubdiv_evaluator_capi.h | ||
opensubdiv_gl_mesh_capi.h | ||
opensubdiv_topology_refiner_capi.h |