blender/tests/python/render_layer/CMakeLists.txt
Dalai Felinto 18ce2bfac6 Depsgraph/Layers: Keep original visibility when doing full scene copy
Originally we were not respecting the original visibility flags of the
collections. However this is required for Copy-on-write (CoW).

Remember to update the svn lib tests folder. I had to update some of the
json files there.

Also adding a new unittest for this particular issue:
Test render_layer_scene_copy_f
2017-08-16 10:35:26 +02:00

176 lines
7.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain, Dalai Felinto.
#
# ***** END GPL LICENSE BLOCK *****
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
#~ message(FATAL_ERROR "CMake test directory not found!")
#~ endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
endif()
else()
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
# ------------------------------------------------------------------------------
macro(RENDER_LAYER_TEST test_name)
# Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
# things from render_layer_common.py
add_test(render_layer_${test_name} ${TEST_BLENDER_EXE}
--python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
--python-exit-code 1
--python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
--testdir="${TEST_SRC_DIR}/layers"
)
endmacro()
RENDER_LAYER_TEST(active_collection)
RENDER_LAYER_TEST(collection_rename)
RENDER_LAYER_TEST(evaluation_render_settings_a)
RENDER_LAYER_TEST(evaluation_render_settings_b)
RENDER_LAYER_TEST(evaluation_render_settings_c)
RENDER_LAYER_TEST(evaluation_render_settings_d)
RENDER_LAYER_TEST(evaluation_render_settings_e)
RENDER_LAYER_TEST(evaluation_render_settings_f)
RENDER_LAYER_TEST(evaluation_render_settings_g)
RENDER_LAYER_TEST(evaluation_render_settings_h)
RENDER_LAYER_TEST(evaluation_render_settings_i)
RENDER_LAYER_TEST(evaluation_visibility_a)
RENDER_LAYER_TEST(evaluation_visibility_b)
RENDER_LAYER_TEST(evaluation_visibility_c)
RENDER_LAYER_TEST(evaluation_visibility_d)
RENDER_LAYER_TEST(evaluation_visibility_e)
RENDER_LAYER_TEST(evaluation_visibility_f)
RENDER_LAYER_TEST(evaluation_visibility_g)
RENDER_LAYER_TEST(evaluation_visibility_h)
RENDER_LAYER_TEST(evaluation_visibility_i)
RENDER_LAYER_TEST(evaluation_selectability_a)
RENDER_LAYER_TEST(evaluation_selectability_b)
RENDER_LAYER_TEST(evaluation_selectability_c)
RENDER_LAYER_TEST(evaluation_selectability_d)
RENDER_LAYER_TEST(evaluation_selectability_e)
RENDER_LAYER_TEST(evaluation_selectability_f)
RENDER_LAYER_TEST(object_add_cylinder)
RENDER_LAYER_TEST(object_add_empty)
RENDER_LAYER_TEST(object_add_torus)
RENDER_LAYER_TEST(object_add_no_collection_cylinder)
RENDER_LAYER_TEST(object_add_no_collection_empty)
RENDER_LAYER_TEST(object_add_no_collection_torus)
RENDER_LAYER_TEST(object_copy)
RENDER_LAYER_TEST(object_delete_a)
RENDER_LAYER_TEST(object_delete_b)
RENDER_LAYER_TEST(object_link_a)
RENDER_LAYER_TEST(object_link_b)
RENDER_LAYER_TEST(object_link_c)
RENDER_LAYER_TEST(operator_context)
RENDER_LAYER_TEST(move_above_below_scene_collection_a)
RENDER_LAYER_TEST(move_above_below_scene_collection_b)
RENDER_LAYER_TEST(move_above_below_scene_collection_c)
RENDER_LAYER_TEST(move_above_below_scene_collection_d)
RENDER_LAYER_TEST(move_above_below_scene_collection_e)
RENDER_LAYER_TEST(move_above_below_scene_collection_f)
RENDER_LAYER_TEST(move_above_below_scene_collection_g)
RENDER_LAYER_TEST(move_above_below_scene_collection_h)
RENDER_LAYER_TEST(move_above_below_scene_collection_i)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_a)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_b)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_c)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_d)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_e)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_f)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_g)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_h)
RENDER_LAYER_TEST(move_above_below_scene_collection_sync_i)
RENDER_LAYER_TEST(move_into_scene_collection_a)
RENDER_LAYER_TEST(move_into_scene_collection_b)
RENDER_LAYER_TEST(move_into_scene_collection_c)
RENDER_LAYER_TEST(move_into_scene_collection_d)
RENDER_LAYER_TEST(move_into_scene_collection_e)
RENDER_LAYER_TEST(move_into_scene_collection_f)
RENDER_LAYER_TEST(move_into_scene_collection_g)
RENDER_LAYER_TEST(move_into_scene_collection_h)
RENDER_LAYER_TEST(move_into_scene_collection_i)
RENDER_LAYER_TEST(move_into_scene_collection_j)
RENDER_LAYER_TEST(move_into_scene_collection_k)
RENDER_LAYER_TEST(move_into_scene_collection_l)
RENDER_LAYER_TEST(move_into_scene_collection_sync_a)
RENDER_LAYER_TEST(move_into_scene_collection_sync_b)
RENDER_LAYER_TEST(move_into_scene_collection_sync_c)
RENDER_LAYER_TEST(move_into_scene_collection_sync_d)
RENDER_LAYER_TEST(move_into_scene_collection_sync_e)
RENDER_LAYER_TEST(move_into_scene_collection_sync_f)
RENDER_LAYER_TEST(move_into_scene_collection_sync_g)
RENDER_LAYER_TEST(move_into_scene_collection_sync_h)
RENDER_LAYER_TEST(move_into_scene_collection_sync_i)
RENDER_LAYER_TEST(move_into_scene_collection_sync_j)
RENDER_LAYER_TEST(move_into_scene_collection_sync_k)
RENDER_LAYER_TEST(move_into_scene_collection_sync_l)
RENDER_LAYER_TEST(move_above_below_layer_collection_a)
RENDER_LAYER_TEST(move_above_below_layer_collection_b)
RENDER_LAYER_TEST(move_above_below_layer_collection_c)
RENDER_LAYER_TEST(move_above_below_layer_collection_d)
RENDER_LAYER_TEST(move_above_below_layer_collection_e)
RENDER_LAYER_TEST(move_above_below_layer_collection_f)
RENDER_LAYER_TEST(move_above_below_layer_collection_g)
RENDER_LAYER_TEST(move_above_below_layer_collection_h)
RENDER_LAYER_TEST(move_above_below_layer_collection_i)
RENDER_LAYER_TEST(move_above_below_layer_collection_j)
RENDER_LAYER_TEST(move_above_below_layer_collection_k)
RENDER_LAYER_TEST(move_above_below_layer_collection_l)
RENDER_LAYER_TEST(move_into_layer_collection_a)
RENDER_LAYER_TEST(move_into_layer_collection_b)
RENDER_LAYER_TEST(move_into_layer_collection_c)
RENDER_LAYER_TEST(move_into_layer_collection_d)
RENDER_LAYER_TEST(move_into_layer_collection_e)
RENDER_LAYER_TEST(move_into_layer_collection_f)
RENDER_LAYER_TEST(move_into_layer_collection_g)
RENDER_LAYER_TEST(move_into_layer_collection_h)
RENDER_LAYER_TEST(move_into_layer_collection_i)
RENDER_LAYER_TEST(move_into_layer_collection_j)
RENDER_LAYER_TEST(layer_linking)
RENDER_LAYER_TEST(layer_syncing)
RENDER_LAYER_TEST(scene_copy_a)
RENDER_LAYER_TEST(scene_copy_b)
RENDER_LAYER_TEST(scene_copy_c)
RENDER_LAYER_TEST(scene_copy_d)
RENDER_LAYER_TEST(scene_copy_e)
RENDER_LAYER_TEST(scene_copy_f)
RENDER_LAYER_TEST(scene_delete)
RENDER_LAYER_TEST(scene_write_read)