blender/tests/python/render_layer/test_evaluation_visibility_a.py

55 lines
1.8 KiB
Python

# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_visibility(self):
"""
See if the depsgraph evaluation is correct
"""
import bpy
scene = bpy.context.scene
workspace = bpy.context.workspace
cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
layer = scene.render_layers.new('Visibility Test')
layer.collections.unlink(layer.collections[0])
scene.render_layers.active = layer
workspace.render_layer = layer
scene_collection_mom = scene.master_collection.collections.new("Mom")
scene_collection_kid = scene.master_collection.collections.new("Kid")
scene_collection_mom.objects.link(cube)
scene_collection_kid.objects.link(cube)
layer_collection_mom = layer.collections.link(scene_collection_mom)
layer_collection_kid = layer.collections.link(scene_collection_kid)
layer_collection_mom.hide = True
layer_collection_kid.hide = False
bpy.context.scene.update() # update depsgraph
self.assertTrue(cube.visible_get(), "Object should be visible")
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()