blender/scripts
Jason Fielder 2367ed2ef2 macOS: Enable support for EDR rendering
Add a High Dynamic Range option in the Color Management > Display panel.
This enables display of extended color ranges above 1.0 for the 3D
viewport, image editor and render previews.

This requires a monitor that can display HDR colors, and a view
transform designed for HDR output. The Standard view transform works,
but Filmic does not as it was designed to bring values into the 0..1
range for SDR displays.

This patch is limited to allowing the display to visualize extended
colors, but does not include future looking work to better integrate HDR
into the full workflow.

It is implemented by rendering to high bit-depth texture formats for
the user interface, and uncapping the color range in color management.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/105662
2023-08-09 14:25:15 +02:00
..
freestyle License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
modules PyAPI: make addon_utils.paths_with_extension_repos an internal function 2023-08-09 20:36:31 +10:00
presets VSE: Improve drawing of strip title and preview 2023-08-07 21:35:45 +02:00
site Build: install USD Storm and MaterialX libraries by default 2023-08-04 17:01:09 +02:00
startup macOS: Enable support for EDR rendering 2023-08-09 14:25:15 +02:00
templates_osl License headers: remove GPL header from OSL template script 2023-08-04 13:24:15 +10:00
templates_py UI: Add asset shelf Python UI template 2023-08-03 17:16:10 +02:00