blender/intern/cycles/util/util_texture.h
Brecht Van Lommel 006025ead0 Cycles: support for different 3D transform per volume grid
This is not yet fully supported by automatic volume bounds but works fine in
most cases that will have mostly matching bounds.

Ref T73201
2020-03-18 11:23:05 +01:00

112 lines
3.0 KiB
C

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TEXTURE_H__
#define __UTIL_TEXTURE_H__
#include "util_transform.h"
CCL_NAMESPACE_BEGIN
/* Texture limits on devices. */
#define TEX_NUM_MAX (INT_MAX >> 4)
/* Color to use when textures are not found. */
#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1
/* Texture type. */
#define kernel_tex_type(tex) (tex & IMAGE_DATA_TYPE_MASK)
/* Interpolation types for textures
* cuda also use texture space to store other objects */
typedef enum InterpolationType {
INTERPOLATION_NONE = -1,
INTERPOLATION_LINEAR = 0,
INTERPOLATION_CLOSEST = 1,
INTERPOLATION_CUBIC = 2,
INTERPOLATION_SMART = 3,
INTERPOLATION_NUM_TYPES,
} InterpolationType;
/* Texture types
* Since we store the type in the lower bits of a flat index,
* the shift and bit mask constant below need to be kept in sync. */
typedef enum ImageDataType {
IMAGE_DATA_TYPE_FLOAT4 = 0,
IMAGE_DATA_TYPE_BYTE4 = 1,
IMAGE_DATA_TYPE_HALF4 = 2,
IMAGE_DATA_TYPE_FLOAT = 3,
IMAGE_DATA_TYPE_BYTE = 4,
IMAGE_DATA_TYPE_HALF = 5,
IMAGE_DATA_TYPE_USHORT4 = 6,
IMAGE_DATA_TYPE_USHORT = 7,
IMAGE_DATA_NUM_TYPES
} ImageDataType;
/* Alpha types
* How to treat alpha in images. */
typedef enum ImageAlphaType {
IMAGE_ALPHA_UNASSOCIATED = 0,
IMAGE_ALPHA_ASSOCIATED = 1,
IMAGE_ALPHA_CHANNEL_PACKED = 2,
IMAGE_ALPHA_IGNORE = 3,
IMAGE_ALPHA_AUTO = 4,
IMAGE_ALPHA_NUM_TYPES,
} ImageAlphaType;
#define IMAGE_DATA_TYPE_SHIFT 3
#define IMAGE_DATA_TYPE_MASK 0x7
/* Extension types for textures.
*
* Defines how the image is extrapolated past its original bounds. */
typedef enum ExtensionType {
/* Cause the image to repeat horizontally and vertically. */
EXTENSION_REPEAT = 0,
/* Extend by repeating edge pixels of the image. */
EXTENSION_EXTEND = 1,
/* Clip to image size and set exterior pixels as transparent. */
EXTENSION_CLIP = 2,
EXTENSION_NUM_TYPES,
} ExtensionType;
typedef struct TextureInfo {
/* Pointer, offset or texture depending on device. */
uint64_t data;
/* Data Type */
uint data_type;
/* Buffer number for OpenCL. */
uint cl_buffer;
/* Interpolation and extension type. */
uint interpolation, extension;
/* Dimensions. */
uint width, height, depth;
/* Transform for 3D textures. */
uint use_transform_3d;
Transform transform_3d;
} TextureInfo;
CCL_NAMESPACE_END
#endif /* __UTIL_TEXTURE_H__ */