blender/intern/cycles/kernel/shaders/node_rgb_curves.osl

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
#include "oslutil.h"
float ramp_lookup(color ramp[], float at, int component)
{
int table_size = arraylength(ramp);
if (at < 0.0 || at > 1.0) {
float t0, dy;
if (at < 0.0) {
t0 = ramp[0][component];
dy = t0 - ramp[1][component];
at = -at;
}
else {
t0 = ramp[table_size - 1][component];
dy = t0 - ramp[table_size - 2][component];
at = at - 1.0;
}
return t0 + dy * at * (table_size - 1);
}
float f = clamp(at, 0.0, 1.0) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = (int)f;
if (i < 0) i = 0;
if (i >= table_size) i = table_size - 1;
float t = f - (float)i;
float result = ramp[i][component];
if (t > 0.0)
result = (1.0 - t) * result + t * ramp[i + 1][component];
return result;
}
shader node_rgb_curves(
color ramp[] = {0.0},
float min_x = 0.0,
float max_x = 1.0,
color ColorIn = 0.0,
float Fac = 0.0,
output color ColorOut = 0.0)
{
color c = (ColorIn - color(min_x, min_x, min_x)) / (max_x - min_x);
ColorOut[0] = ramp_lookup(ramp, c[0], 0);
ColorOut[1] = ramp_lookup(ramp, c[1], 1);
ColorOut[2] = ramp_lookup(ramp, c[2], 2);
ColorOut = mix(ColorIn, ColorOut, Fac);
}