blender/source/gameengine/Expressions
2006-11-17 02:27:12 +00:00
..
BoolValue.cpp
BoolValue.h
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp Big patches: 2005-03-25 10:33:39 +00:00
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_HashedPtr.h applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h
ListValue.cpp Python updates: 2004-06-07 11:03:12 +00:00
ListValue.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
Makefile Big patches: 2005-03-25 10:33:39 +00:00
Operator1Expr.cpp
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h
PyObjectPlus.cpp prepared physics/game engine infrastructure for vehicle support. 2006-01-30 20:33:59 +00:00
PyObjectPlus.h Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00
StringValue.cpp
StringValue.h
Value.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Value.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
VectorValue.cpp
VectorValue.h
VoidValue.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00