337 lines
12 KiB
Makefile
337 lines
12 KiB
Makefile
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
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# vim: tabstop=4
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#
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
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# eg:
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# ../build_linux_i386
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# This is for users who like to configure & build blender with a single command.
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# System Vars
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OS:=$(shell uname -s)
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OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
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# CPU:=$(shell uname -m) # UNUSED
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# Source and Build DIR's
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BLENDER_DIR:=$(shell pwd -P)
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BUILD_TYPE:=Release
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ifndef BUILD_CMAKE_ARGS
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BUILD_CMAKE_ARGS:=
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endif
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ifndef BUILD_DIR
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BUILD_DIR:=$(shell dirname $(BLENDER_DIR))/build_$(OS_NCASE)
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endif
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# -----------------------------------------------------------------------------
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# additional targets for the build configuration
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# support 'make debug'
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ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_debug
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BUILD_TYPE:=Debug
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endif
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ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake
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endif
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ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake
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endif
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ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake
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endif
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# -----------------------------------------------------------------------------
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# Get the number of cores for threaded build
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NPROCS:=1
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ifeq ($(OS), Linux)
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NPROCS:=$(shell grep -c ^processor /proc/cpuinfo)
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endif
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ifeq ($(OS), Darwin)
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NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3)
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endif
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ifeq ($(OS), FreeBSD)
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NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
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endif
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ifeq ($(OS), NetBSD)
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NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
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endif
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# -----------------------------------------------------------------------------
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# Macro for configuring cmake
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CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
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-H$(BLENDER_DIR) \
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-B$(BUILD_DIR) \
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-DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE)
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# -----------------------------------------------------------------------------
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# Tool for 'make config'
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# X11 spesific
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ifdef DISPLAY
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CMAKE_CONFIG_TOOL = cmake-gui
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else
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CMAKE_CONFIG_TOOL = ccmake
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endif
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# -----------------------------------------------------------------------------
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# Build Blender
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all:
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@echo
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@echo Configuring Blender ...
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# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
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# $(CMAKE_CONFIG); \
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# fi
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# do this always incase of failed initial build, could be smarter here...
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$(CMAKE_CONFIG)
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@echo
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@echo Building Blender ...
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$(MAKE) -C $(BUILD_DIR) -s -j $(NPROCS) install
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@echo
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@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
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@echo blender installed, run from: "$(BUILD_DIR)/bin/blender"
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@echo
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debug: all
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lite: all
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headless: all
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bpy: all
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# -----------------------------------------------------------------------------
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# Configuration (save some cd'ing around)
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config:
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$(CMAKE_CONFIG_TOOL) $(BUILD_DIR)
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# -----------------------------------------------------------------------------
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# Help for build targets
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help:
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@echo ""
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@echo "Convenience targets provided for building blender, (multiple at once can be used)"
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@echo " * debug - build a debug binary"
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@echo " * lite - disable non essential features for a smaller binary and faster build"
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@echo " * headless - build without an interface (renderfarm or server automation)"
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@echo " * bpy - build as a python module which can be loaded from python directly"
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@echo ""
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@echo " * config - run cmake configuration tool to set build options"
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@echo ""
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@echo " Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
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@echo " Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
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@echo ""
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@echo ""
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@echo "Project Files for IDE's"
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@echo " * project_qtcreator - QtCreator Project Files"
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@echo " * project_netbeans - NetBeans Project Files"
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@echo " * project_eclipse - Eclipse CDT4 Project Files"
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@echo ""
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@echo "Package Targets"
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@echo " * package_debian - build a debian package"
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@echo " * package_pacman - build an arch linux pacmanpackage"
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@echo " * package_archive - build an archive package"
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@echo ""
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@echo "Testing Targets (not associated with building blender)"
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@echo " * test - run ctest, currently tests import/export, operator execution and that python modules load"
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@echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions"
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@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
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@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
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@echo " * test_style_c - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
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@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
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@echo ""
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@echo "Static Source Code Checking (not associated with building blender)"
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@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
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@echo " * check_clang_array - run blender source through clang array checking script (C & C++)"
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@echo " * check_splint - run blenders source through splint (C only)"
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@echo " * check_sparse - run blenders source through sparse (C only)"
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@echo " * check_smatch - run blenders source through smatch (C only)"
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@echo " * check_spelling_c - check for spelling errors (OSL only)"
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@echo " * check_spelling_osl - check for spelling errors (C/C++ only)"
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@echo " * check_spelling_py - check for spelling errors (Python only)"
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@echo ""
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@echo "Utilities (not associated with building blender)"
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@echo " * tbz - create a compressed svn export 'blender_archive.tar.bz2'"
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@echo ""
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@echo "Documentation Targets (not associated with building blender)"
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@echo " * doc_py - generate sphinx python api docs"
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@echo " * doc_doxy - generate doxygen C/C++ docs"
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@echo " * doc_dna - generate blender file format reference"
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@echo " * doc_man - generate manpage"
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@echo ""
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# -----------------------------------------------------------------------------
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# Packages
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#
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package_debian:
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cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
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package_pacman:
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cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
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package_archive:
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make -C $(BUILD_DIR) -s package_archive
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@echo archive in "$(BUILD_DIR)/release"
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# -----------------------------------------------------------------------------
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# Tests
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#
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test:
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cd $(BUILD_DIR) ; ctest . --output-on-failure
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# run pep8 check check on scripts we distribute.
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test_pep8:
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python3 source/tests/pep8.py > test_pep8.log 2>&1
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@echo "written: test_pep8.log"
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# run some checks on our cmakefiles.
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test_cmake:
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python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
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@echo "written: test_cmake_consistency.log"
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# run deprecation tests, see if we have anything to remove.
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test_deprecated:
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python3 source/tests/check_deprecated.py
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test_style_c:
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# run our own checks on C/C++ style
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check
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test_style_c_qtc:
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# run our own checks on C/C++ style
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USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check > \
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test_style.tasks
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@echo "written: test_style.tasks"
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test_style_osl:
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# run our own checks on C/C++ style
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl
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test_style_osl_qtc:
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# run our own checks on C/C++ style
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USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl > \
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test_style.tasks
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@echo "written: test_style.tasks"
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# -----------------------------------------------------------------------------
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# Project Files
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#
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project_qtcreator:
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python3 build_files/cmake/cmake_qtcreator_project.py $(BUILD_DIR)
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project_netbeans:
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python3 build_files/cmake/cmake_netbeans_project.py $(BUILD_DIR)
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project_eclipse:
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cmake -G"Eclipse CDT4 - Unix Makefiles" -H$(BLENDER_DIR) -B$(BUILD_DIR)
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# -----------------------------------------------------------------------------
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# Static Checking
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#
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check_cppcheck:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py
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check_clang_array:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py
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check_splint:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py
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check_sparse:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
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check_smatch:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py
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check_spelling_py:
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/release/scripts
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check_spelling_c:
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
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check_spelling_osl:
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/osl
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# -----------------------------------------------------------------------------
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# Utilities
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#
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tbz:
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svn export . blender_archive
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tar cjf blender_archive.tar.bz2 blender_archive/
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rm -rf blender_archive/
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@echo "blender_archive.tar.bz2 written"
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# -----------------------------------------------------------------------------
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# Documentation
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#
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# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
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doc_py:
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$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
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cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
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@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
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doc_doxy:
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cd doc/doxygen; doxygen Doxyfile
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@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
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doc_dna:
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$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
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@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
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doc_man:
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python3 doc/manpage/blender.1.py $(BUILD_DIR)/bin/blender
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clean:
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$(MAKE) -C $(BUILD_DIR) clean
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.PHONY: all
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