blender/source/gameengine/Ketsji/KX_IPOTransform.h
2010-02-12 13:34:04 +00:00

87 lines
2.8 KiB
C++

/**
* An abstract object you can move around in a 3d world, and has some logic
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef KX_IPOTRANSFORM_H
#define KX_IPOTRANSFORM_H
#include "MT_Transform.h"
class KX_IPOTransform {
public:
KX_IPOTransform() :
m_position(0.0, 0.0, 0.0),
m_eulerAngles(0.0, 0.0, 0.0),
m_scaling(1.0, 1.0, 1.0),
m_deltaPosition(0.0, 0.0, 0.0),
m_deltaEulerAngles(0.0, 0.0, 0.0),
m_deltaScaling(0.0, 0.0, 0.0)
{}
MT_Transform GetTransform() const {
return MT_Transform(m_position + m_deltaPosition,
MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
m_scaling + m_deltaScaling));
}
MT_Point3& GetPosition() { return m_position; }
MT_Vector3& GetEulerAngles() { return m_eulerAngles; }
MT_Vector3& GetScaling() { return m_scaling; }
const MT_Point3& GetPosition() const { return m_position; }
const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
const MT_Vector3& GetScaling() const { return m_scaling; }
MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
void SetPosition(const MT_Point3& pos) { m_position = pos; }
void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
void ClearDeltaStuff() {
m_deltaPosition.setValue(0.0, 0.0, 0.0);
m_deltaEulerAngles.setValue(0.0, 0.0, 0.0);
m_deltaScaling.setValue(0.0, 0.0, 0.0);
}
protected:
MT_Point3 m_position;
MT_Vector3 m_eulerAngles;
MT_Vector3 m_scaling;
MT_Vector3 m_deltaPosition;
MT_Vector3 m_deltaEulerAngles;
MT_Vector3 m_deltaScaling;
};
#endif