311 lines
9.1 KiB
Batchfile
311 lines
9.1 KiB
Batchfile
@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal EnableDelayedExpansion
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
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if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
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echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
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goto EOF
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)
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set BUILD_DIR=%BLENDER_DIR%..\build_windows
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set BUILD_TYPE=Release
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rem reset all variables so they do not get accidentally get carried over from previous builds
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set BUILD_DIR_OVERRRIDE=
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set BUILD_CMAKE_ARGS=
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set BUILD_ARCH=
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set BUILD_VS_VER=
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set BUILD_VS_YEAR=
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set BUILD_NGE=
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set KEY_NAME=
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set MSBUILD_PLATFORM=
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set MUST_CLEAN=
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set NOBUILD=
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set TARGET=
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set WINDOWS_ARCH=
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set TESTS_CMAKE_ARGS=
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:argv_loop
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if NOT "%1" == "" (
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REM Help Message
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if "%1" == "help" (
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goto HELP
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)
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REM Build Types
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if "%1" == "debug" (
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set BUILD_TYPE=Debug
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REM Build Configurations
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) else if "%1" == "noge" (
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
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set BUILD_NGE=_noge
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) else if "%1" == "builddir" (
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set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
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shift /1
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) else if "%1" == "with_tests" (
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set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
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) else if "%1" == "full" (
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set TARGET=Full
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
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) else if "%1" == "lite" (
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set TARGET=Lite
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
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) else if "%1" == "cycles" (
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set TARGET=Cycles
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
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) else if "%1" == "headless" (
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set TARGET=Headless
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
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) else if "%1" == "bpy" (
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set TARGET=Bpy
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
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) else if "%1" == "release" (
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set TARGET=Release
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) else if "%1" == "x86" (
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set BUILD_ARCH=x86
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) else if "%1" == "x64" (
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set BUILD_ARCH=x64
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) else if "%1" == "2017" (
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set BUILD_VS_VER=15
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set BUILD_VS_YEAR=2017
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) else if "%1" == "2015" (
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set BUILD_VS_VER=14
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set BUILD_VS_YEAR=2015
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) else if "%1" == "2013" (
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set BUILD_VS_VER=12
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set BUILD_VS_YEAR=2013
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) else if "%1" == "packagename" (
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
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shift /1
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) else if "%1" == "nobuild" (
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set NOBUILD=1
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) else if "%1" == "showhash" (
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
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cd release/datafiles/locale
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
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cd %~dp0
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cd release/scripts/addons
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
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cd %~dp0
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goto EOF
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REM Non-Build Commands
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) else if "%1" == "update" (
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svn up ../lib/*
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git pull --rebase
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git submodule foreach git pull --rebase origin master
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goto EOF
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) else if "%1" == "clean" (
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set MUST_CLEAN=1
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) else (
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echo Command "%1" unknown, aborting!
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goto EOF
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)
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shift /1
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goto argv_loop
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)
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if "%BUILD_ARCH%"=="" (
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if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
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set WINDOWS_ARCH= Win64
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set BUILD_ARCH=x64
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) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
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set WINDOWS_ARCH= Win64
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set BUILD_ARCH=x64
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) else (
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set WINDOWS_ARCH=
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set BUILD_ARCH=x86
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)
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) else if "%BUILD_ARCH%"=="x64" (
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set WINDOWS_ARCH= Win64
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) else if "%BUILD_ARCH%"=="x86" (
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set WINDOWS_ARCH=
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)
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if "%BUILD_VS_VER%"=="" (
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set BUILD_VS_VER=12
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set BUILD_VS_YEAR=2013
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)
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if "%BUILD_ARCH%"=="x64" (
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set MSBUILD_PLATFORM=x64
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) else if "%BUILD_ARCH%"=="x86" (
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set MSBUILD_PLATFORM=win32
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)
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if "%target%"=="Release" (
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rem for vc12 check for both cuda 7.5 and 8
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if "%CUDA_PATH%"=="" (
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echo Cuda Not found, aborting!
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goto EOF
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)
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
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)
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:DetectMSVC
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REM Detect MSVC Installation for 2013-2015
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if DEFINED VisualStudioVersion goto msvc_detect_finally
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set VALUE_NAME=ProductDir
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REM Check 64 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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REM Check 32 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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:msvc_detect_finally
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if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
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if DEFINED MSVC_VC_DIR goto sanity_checks
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rem MSVC Build environment 2017 and up.
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SXS\VS7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
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if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
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REM Check 32 bits
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\sxs\vs7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
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if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
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:msvc_detect_finally_2017
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if DEFINED MSVC_VS_DIR call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat"
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:sanity_checks
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REM Sanity Checks
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where /Q msbuild
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if %ERRORLEVEL% NEQ 0 (
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if "%BUILD_VS_VER%"=="12" (
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rem vs12 not found, try vs14
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echo Visual Studio 2013 not found, trying Visual Studio 2015.
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set BUILD_VS_VER=14
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set BUILD_VS_YEAR=2015
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goto DetectMSVC
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) else (
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echo Error: "MSBuild" command not in the PATH.
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echo You must have MSVC installed and run this from the "Developer Command Prompt"
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echo ^(available from Visual Studio's Start menu entry^), aborting!
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goto EOF
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)
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)
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set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
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if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
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set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
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)
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where /Q cmake
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if %ERRORLEVEL% NEQ 0 (
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echo Error: "CMake" command not in the PATH.
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echo You must have CMake installed and added to your PATH, aborting!
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goto EOF
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)
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if NOT EXIST %BLENDER_DIR%..\lib\nul (
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echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
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echo This is needed for building, aborting!
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goto EOF
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)
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if "%TARGET%"=="" (
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echo Error: Convenience target not set
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echo This is required for building, aborting!
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echo .
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goto HELP
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)
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
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if NOT EXIST %BUILD_DIR%\nul (
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mkdir %BUILD_DIR%
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)
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if "%MUST_CLEAN%"=="1" (
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echo Cleaning %BUILD_DIR%
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msbuild ^
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%BUILD_DIR%\Blender.sln ^
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/target:clean ^
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/property:Configuration=%BUILD_TYPE% ^
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/verbosity:minimal ^
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/p:platform=%MSBUILD_PLATFORM%
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if %ERRORLEVEL% NEQ 0 (
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echo Cleaned "%BUILD_DIR%"
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)
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goto EOF
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)
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REM Only configure on first run or when called with nobuild
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if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
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if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
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if "%MUST_CONFIGURE%"=="1" (
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cmake ^
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%BUILD_CMAKE_ARGS% ^
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-H%BLENDER_DIR% ^
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-B%BUILD_DIR% ^
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%BUILD_CMAKE_ARGS%
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if %ERRORLEVEL% NEQ 0 (
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echo "Configuration Failed"
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goto EOF
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)
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)
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if "%NOBUILD%"=="1" goto EOF
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msbuild ^
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%BUILD_DIR%\Blender.sln ^
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/target:build ^
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/property:Configuration=%BUILD_TYPE% ^
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/maxcpucount ^
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/verbosity:minimal ^
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/p:platform=%MSBUILD_PLATFORM% ^
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/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
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if %ERRORLEVEL% NEQ 0 (
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echo "Build Failed"
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goto EOF
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)
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msbuild ^
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%BUILD_DIR%\INSTALL.vcxproj ^
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/property:Configuration=%BUILD_TYPE% ^
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/verbosity:minimal ^
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/p:platform=%MSBUILD_PLATFORM%
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echo.
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echo At any point you can optionally modify your build configuration by editing:
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echo "%BUILD_DIR%\CMakeCache.txt", then run "make" again to build with the changes applied.
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echo.
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echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%\blender.exe"
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echo.
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goto EOF
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:HELP
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echo.
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echo Convenience targets
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echo - release ^(identical to the official blender.org builds^)
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echo - full ^(same as release minus the cuda kernels^)
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echo - lite
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echo - headless
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echo - cycles
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echo - bpy
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echo.
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echo Utilities ^(not associated with building^)
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echo - clean ^(Target must be set^)
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echo - update
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echo - nobuild ^(only generate project files^)
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echo - showhash ^(Show git hashes of source tree^)
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echo.
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echo Configuration options
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echo - with_tests ^(enable building unit tests^)
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echo - noge ^(disable building game enginge and player^)
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echo - debug ^(Build an unoptimized debuggable build^)
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echo - packagename [newname] ^(override default cpack package name^)
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echo - buildir [newdir] ^(override default build folder^)
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echo - x86 ^(override host auto-detect and build 32 bit code^)
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echo - x64 ^(override host auto-detect and build 64 bit code^)
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echo - 2013 ^(build with visual studio 2013^)
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echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
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echo.
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:EOF
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