blender/release/scripts/startup/bl_ui/properties_data_volume.py
Yevgeny Makarov 478ba53270 UI: Fix text padding in some list widgets
Normally, pure text buttons have no padding at their edges so they
align with edges of buttons, see D9058. However, in several cases
there are labels aligned to the right side of a list widget row,
so they're missing padding against the right edge.

The fix is to use emboss = 'NONE' for such labels, which changes
the drawing style, adding padding on the right edge. (Normally so
labels aligned with the text from non-embossed buttons). This is
not necessarily intended, but it works properly.

For more information, see the revision.

Differential Revision: https://developer.blender.org/D9874
2020-12-20 11:27:02 -06:00

207 lines
6.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.volume and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_volume(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
volume = context.volume
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif volume:
layout.template_ID(space, "pin_id")
class DATA_PT_volume_file(DataButtonsPanel, Panel):
bl_label = "OpenVDB File"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.prop(volume, "filepath", text="")
if len(volume.filepath):
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=True)
col.prop(volume, "is_sequence")
if volume.is_sequence:
col.prop(volume, "frame_duration", text="Frames")
col.prop(volume, "frame_start", text="Start")
col.prop(volume, "frame_offset", text="Offset")
col.prop(volume, "sequence_mode", text="Mode")
error_msg = volume.grids.error_message
if len(error_msg):
layout.separator()
col = layout.column(align=True)
col.label(text="Failed to load volume:")
col.label(text=error_msg)
class VOLUME_UL_grids(UIList):
def draw_item(self, context, layout, data, grid, icon, active_data, active_propname, index):
name = grid.name
data_type = grid.bl_rna.properties['data_type'].enum_items[grid.data_type]
layout.emboss = 'NONE'
layout.label(text=name)
row = layout.row()
row.alignment = 'RIGHT'
row.active = False
row.label(text=data_type.name)
class DATA_PT_volume_grids(DataButtonsPanel, Panel):
bl_label = "Grids"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.template_list("VOLUME_UL_grids", "grids", volume, "grids", volume.grids, "active_index", rows=3)
class DATA_PT_volume_render(DataButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
volume = context.volume
render = volume.render
col = layout.column(align=True)
col.prop(render, "space")
if scene.render.engine == 'CYCLES':
col.prop(render, "step_size")
col = layout.column(align=True)
col.prop(render, "clipping")
class DATA_PT_volume_viewport_display(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
volume = context.volume
display = volume.display
col = layout.column(align=True)
col.prop(display, "wireframe_type")
sub = col.row()
sub.active = display.wireframe_type in {'BOXES', 'POINTS'}
sub.prop(display, "wireframe_detail", text="Detail")
col = layout.column()
col.prop(display, "density")
col.prop(display, "interpolation_method")
class DATA_PT_volume_viewport_display_slicing(DataButtonsPanel, Panel):
bl_label = ""
bl_parent_id = 'DATA_PT_volume_viewport_display'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
layout = self.layout
volume = context.volume
display = volume.display
layout.prop(display, "use_slice")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
volume = context.volume
display = volume.display
layout.active = display.use_slice
col = layout.column()
col.prop(display, "slice_axis")
col.prop(display, "slice_depth")
class DATA_PT_custom_props_volume(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Volume
classes = (
DATA_PT_context_volume,
DATA_PT_volume_grids,
DATA_PT_volume_file,
DATA_PT_volume_viewport_display,
DATA_PT_volume_viewport_display_slicing,
DATA_PT_volume_render,
DATA_PT_custom_props_volume,
VOLUME_UL_grids,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)