blender/intern
Brecht Van Lommel 27d647dcf8 Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either
  radial around X/Y/Z axis, or from a UV map. The default tangent for the
  anisotropic BSDF and geometry node is now always radial Z, for UV tangent use
  this node now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent

* Normal Map: generate a perturbed normal from an RGB normal map image. This
  is usually chained with an Image Texture node in the color input, to specify
  the normal map image. For tangent space normal maps, the UV coordinates for
  the image must match, and the image texture should be set to Non-Color mode
  to give correct results.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map

* Refraction BSDF: for best results this node should be considered as a building
  block and not be used on its own, but rather mixed with a glossy node using a
  fresnel type factor. Otherwise it will give quite dark results at the edges for
  glossy refraction.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction

* Ambient Occlusion: controls the amount of AO a surface receives, rather than
  having just a global factor in the world. Note that this outputs a shader and
  not a color, that's for another time.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
2012-11-06 19:59:02 +00:00
..
audaspace Update CMake rules for audaspace 2012-11-05 14:47:28 +00:00
bsp Partial revert of own rev44548. 2012-11-05 12:11:43 +00:00
container code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
cycles Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
dualcon code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
elbeem code cleanup: spelling 2012-10-20 20:36:51 +00:00
ffmpeg style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
ghost quick hack to allow 10.8 to build again, will wait Jens for real fix 2012-11-06 19:26:45 +00:00
guardedalloc style cleanup 2012-09-20 12:29:28 +00:00
iksolver style cleanup 2012-09-20 01:32:13 +00:00
itasc OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
memutil style cleanup 2012-10-28 15:23:16 +00:00
mikktspace code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
moto Cycles: svn merge -r41225:41232 ^/trunk/blender 2011-10-24 22:32:00 +00:00
opencolorio code cleanup: 2012-10-17 04:13:03 +00:00
opennl Fix blender player link error with scons, include opennl for lapacian smooth modifier. 2012-10-24 19:26:00 +00:00
raskter style cleanup 2012-10-27 01:46:47 +00:00
smoke style cleanup and correct own invalid comment. 2012-10-31 11:45:41 +00:00
string use the format attribute in more places, disable X11 options when building with GHOST_SDL 2012-09-16 10:39:19 +00:00
utfconv style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
CMakeLists.txt remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00
SConscript remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00