blender/build_files/scons
Sergey Sharybin 27d660ad20 Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the
camera ray intersection pass is implemented, but in the future we will support
more debug passes which would help checking what things makes the scene slow.
Example of such extra passes could be number of bounces, time spent on the
shader tree evaluation and so.

Implementation from the Cycles side is pretty much straightforward, could only
mention here that it's a build-time option disabled by default.

From the blender side it's implemented as a PASS_DEBUG with several subtypes
possible. This way we don't need to create an extra DNA pass type for each of
the debug passes, saving us a bits.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D813
2014-10-04 19:00:26 +06:00
..
config Make SCons's DEBUG/_DEBUG consistent with CMake 2014-08-27 14:49:47 +06:00
Modules Attempt to fix compilation error on 32bit OSX and SCons 2014-07-10 02:19:41 +06:00
tools Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00