28604c46a1
Basically the idea is to make code robust against extending enum options in the future by falling back to a known safe default setting when RNA is set to something unknown. While this approach solves the issues similar to T47377, but it wouldn't really help when/if any of the RNA values gets ever deprecated and removed. There'll be no simple solution to that apart from defining explicit mapping from RNA value to Cycles one. Another part which isn't so great actually is that we now have to have some enum guards and give some explicit values to the enum items, but we can live with that perhaps. Reviewers: dingto, juicyfruit, lukasstockner97, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D1785
94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __INTEGRATOR_H__
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#define __INTEGRATOR_H__
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#include "kernel_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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class Integrator {
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public:
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int min_bounce;
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int max_bounce;
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int max_diffuse_bounce;
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int max_glossy_bounce;
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int max_transmission_bounce;
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int max_volume_bounce;
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int transparent_min_bounce;
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int transparent_max_bounce;
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bool transparent_shadows;
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int volume_max_steps;
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float volume_step_size;
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bool caustics_reflective;
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bool caustics_refractive;
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float filter_glossy;
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int seed;
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int layer_flag;
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float sample_clamp_direct;
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float sample_clamp_indirect;
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bool motion_blur;
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int aa_samples;
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int diffuse_samples;
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int glossy_samples;
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int transmission_samples;
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int ao_samples;
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int mesh_light_samples;
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int subsurface_samples;
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int volume_samples;
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bool sample_all_lights_direct;
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bool sample_all_lights_indirect;
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enum Method {
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BRANCHED_PATH = 0,
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PATH = 1,
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NUM_METHODS,
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};
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Method method;
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SamplingPattern sampling_pattern;
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bool need_update;
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Integrator();
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~Integrator();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene);
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bool modified(const Integrator& integrator);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __INTEGRATOR_H__ */
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