blender/source
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00
..
blender Fixed the "bones on invisible layers, that are constrained to objects on 2004-01-20 05:12:42 +00:00
creator Scripts in menus: 2004-01-14 21:36:10 +00:00
darwin Updated the Mac OS X blender file icon with standard background and xype's nice shiney blender logo 2003-12-19 12:07:24 +00:00
gameengine SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Makefile Tweaks to get yafray stuff working with Makefiles 2004-01-05 17:42:07 +00:00
nan_compile.mk Another bad flag. Mea Culpa. 2003-12-27 17:29:25 +00:00
nan_definitions.mk FreeBSD-STABLE's python moved from 2.2 to 2.3 2003-09-23 21:12:47 +00:00
nan_link.mk Work done to build blender on Linux [sparc64]. 2004-01-01 23:19:08 +00:00
nan_subdirs.mk Introducing the 'quicky' make. 2003-12-07 19:03:43 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00
SConscript SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00