7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
33 lines
752 B
Python
33 lines
752 B
Python
# $Id$
|
|
# Documentation for the logic brick base class SCA_ILogicBrick
|
|
from KX_GameObject import *
|
|
|
|
class SCA_ILogicBrick:
|
|
"""
|
|
Base class for all logic bricks.
|
|
"""
|
|
|
|
def getOwner():
|
|
"""
|
|
Gets the game object associated with this logic brick.
|
|
|
|
@rtype: L{KX_GameObject}
|
|
"""
|
|
def setExecutePriority(priority):
|
|
"""
|
|
Sets the priority of this logic brick.
|
|
|
|
This determines the order controllers are evaluated, and actuators are activated.
|
|
Bricks with lower priority will be executed first.
|
|
|
|
@type priority: integer
|
|
@param priority: the priority of this logic brick.
|
|
"""
|
|
def getExecutePriority():
|
|
"""
|
|
Gets the execution priority of this logic brick.
|
|
|
|
@rtype: integer
|
|
@return: this logic bricks current priority.
|
|
"""
|