blender/source/gameengine
Mitchell Stokes 296cc41b03 BGE Animations: Various changes to make code reviewers happy:
* Naming/style changes
  * Taking advantage of switch statements
  * Removing unneeded NULL checks
  * etc
2011-08-29 06:19:55 +00:00
..
BlenderRoutines Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Converter BGE Animations: Various changes to make code reviewers happy: 2011-08-29 06:19:55 +00:00
Expressions Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
GameLogic Fix #28014: joystick sensor not working. Broke this with an earlier commit 2011-07-25 15:44:41 +00:00
GamePlayer Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Ketsji BGE Animations: Various changes to make code reviewers happy: 2011-08-29 06:19:55 +00:00
Network cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Physics cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
SceneGraph BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more. 2011-07-14 07:03:33 +00:00
VideoTexture cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00