blender/intern/cycles/kernel/shaders/node_convert_from_int.osl

36 lines
1.1 KiB
Plaintext

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_convert_from_int(
int value_int = 0,
output string value_string = "",
output float value_float = 0.0,
output color value_color = 0.0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
float f = (float)value_int;
value_float = f;
value_color = color(f, f, f);
value_vector = vector(f, f, f);
value_point = point(f, f, f);
value_normal = normal(f, f, f);
}